03-06-2006, 01:31 AM
I was thinking about the painting quest today. While it sounds really childish and kiddy, think of the possibilities it opens up. Here's my line of thinking:
You are wandering through the wilderness when you start running into some oddities. Maybe some piles of things like in the 6th house bases, etc. but outside. you continue on the path and they start to get more frequent until you run into a rundown and generally creepy house. Inside there is a man babbling about nothing. He mentions a potion to avoid during one of his more lucid moments. amid his clutter you find one. Doing what anyone else would do, you drink it.
Immediately you feel tired. Sleep comes on and after a moment you begin to dream. It's a dark and twisted world of the surreal. It mirrors the cottage and the surrounding area but everything is larger or smaller than real life, there are no straigh lines as if it's something out of "The Cabinet of Dr. Caligari":
There are strange noises and new apparitions. All of the tree's around the cabin are bent as if trying to get away. And again you meet the crazy man, but this time he's healthy and strong, like what he would have been had he not taken the drug and lost his mind. You have to help him fight his way out of his own nightmare and regain his sanity.
obviously I'm not the best of story tellers, but you get the Idea. We can take some thing silly that would belong in a kids game and turn it into a small, dark, and twisted trip into insanity...
You are wandering through the wilderness when you start running into some oddities. Maybe some piles of things like in the 6th house bases, etc. but outside. you continue on the path and they start to get more frequent until you run into a rundown and generally creepy house. Inside there is a man babbling about nothing. He mentions a potion to avoid during one of his more lucid moments. amid his clutter you find one. Doing what anyone else would do, you drink it.
Immediately you feel tired. Sleep comes on and after a moment you begin to dream. It's a dark and twisted world of the surreal. It mirrors the cottage and the surrounding area but everything is larger or smaller than real life, there are no straigh lines as if it's something out of "The Cabinet of Dr. Caligari":
[GALLY]2006-03-06_geraldduval_dreamquest_1_caligari2.jpg[/GALLY] [GALLY]2006-03-06_geraldduval_dreamquest_2_dcabine.jpg[/GALLY] [GALLY]2006-03-06_geraldduval_dreamquest_3_cabinet.jpg[/GALLY]
There are strange noises and new apparitions. All of the tree's around the cabin are bent as if trying to get away. And again you meet the crazy man, but this time he's healthy and strong, like what he would have been had he not taken the drug and lost his mind. You have to help him fight his way out of his own nightmare and regain his sanity.
obviously I'm not the best of story tellers, but you get the Idea. We can take some thing silly that would belong in a kids game and turn it into a small, dark, and twisted trip into insanity...