03-20-2006, 09:59 PM
OK, this is awesome. I love it. Great work, Bethesda. Brilliant. Anyway, impressions.
Being a scripter, I immediately went straight to the scripting section, and... o god, what is this?! I'm gonna have a lot of learning to do. This Begin/End business is competely incomprehensible to me at the moment. It... well, it looks like it might be useful. I was quite comfortable with the old way, and I'm not sure I really want this, but I imagine once I get the hang of this it will make my life easier. I hope...
A ton of the things that can be set up with the Begin/End business are very useful, having read the list. However, I still don't see an "always" one, and that's worrying me.
Oh, I think you can use Begin/End without any "Blocktype", running the script in all cases. I hope that's right...
EDIT: OK, no, no I cannot. O, dear lord, why?
EDIT2: Ohh... Haha, logical operators are nice. For any interested, Begin GameMode || MenuMode should have the script running constantly. That assumes this works in game. The editor throws no errors.
Can't nest Begin/Ends... I can get around that easily enough, but that's rather indirect...
EDIT: (related to 2 above) If I can use logical operators, it may not matter.