03-25-2006, 04:10 AM
This is my pet project I am working on. Frankly, I liked the idea of morrowind, but I just think it is too open, gameplay wise. Eventually, all characters in morrowind/oblivion will become the exact same thing (if going for the most efficient and/or maxing out all stats/skills). So, with this in mind, I set off to create the "Advanced Class System (ACS)" (I guess it could also be extended to Advanced Character System).
So, what does this do?
Copied from my post on official boards:
My goal is to try to incorporate a more traditional (ie. AD&D) feel/play to classes. So, here I will try my best to fully explain what I am doing.
Changes:
-X amount of new (atleast in practice, not in name) classes
-Classes will give you bonus stats upon level-up.
-Each class will have a variety of unique powers at their disposal, emphasizing their role and playstyle.
-Skills that are within the classes' playstyle will gain bonuses, while skills outside will gain bonuses.*
-Special Quests designed for each class.
-Custom Class Items for each class.
* Note: Theoretically you can still master every class, now you will just have to compete with a -5,-10,-20 in the skill. This is to promote a more character defining class, so a warrior wont -also- be a master of all 6 magics (atleast early on...)
I am also looking into an alternate leveling method, using exp, if it is feasible.
So, anyone interested in something like this? It will have to be tweaked quite a bit to get something balanced.
Also, anyone with class & power ideas (mainly semi-unique spells), please comment.
So, what does this do?
Copied from my post on official boards:
My goal is to try to incorporate a more traditional (ie. AD&D) feel/play to classes. So, here I will try my best to fully explain what I am doing.
Changes:
-X amount of new (atleast in practice, not in name) classes
-Classes will give you bonus stats upon level-up.
-Each class will have a variety of unique powers at their disposal, emphasizing their role and playstyle.
-Skills that are within the classes' playstyle will gain bonuses, while skills outside will gain bonuses.*
-Special Quests designed for each class.
-Custom Class Items for each class.
* Note: Theoretically you can still master every class, now you will just have to compete with a -5,-10,-20 in the skill. This is to promote a more character defining class, so a warrior wont -also- be a master of all 6 magics (atleast early on...)
I am also looking into an alternate leveling method, using exp, if it is feasible.
So, anyone interested in something like this? It will have to be tweaked quite a bit to get something balanced.
Also, anyone with class & power ideas (mainly semi-unique spells), please comment.