04-19-2006, 09:48 PM
Finally got glowmaps working for myself, so anybody else who's having trouble, I wrote a little guide to help you out.
- Get your custom texture made, save it wherever, give it a name, preferably without underscores.
- Make your glowmap, save it under the same name as its parent texture but with a _g at the end. I usually save in DXT5.
- Go to NifSkope, open the mesh you're working with, and find the texturing property for the texture you made the map for.
- Right-click NiTexturingProperty for this texture, click Texture>Add Glowmap.
- Don't put anything in the directory for it.
- For the same TriShape that this texture is in, go to NiMaterial Property. Right-click, and click Material.
- Set "glosiness" slider all the way to the right, and set an emissive color in the lower-right hand circle.
- Save the mesh.
And there you have it. Glow mapped.
- Get your custom texture made, save it wherever, give it a name, preferably without underscores.
- Make your glowmap, save it under the same name as its parent texture but with a _g at the end. I usually save in DXT5.
- Go to NifSkope, open the mesh you're working with, and find the texturing property for the texture you made the map for.
- Right-click NiTexturingProperty for this texture, click Texture>Add Glowmap.
- Don't put anything in the directory for it.
- For the same TriShape that this texture is in, go to NiMaterial Property. Right-click, and click Material.
- Set "glosiness" slider all the way to the right, and set an emissive color in the lower-right hand circle.
- Save the mesh.
And there you have it. Glow mapped.