05-01-2006, 12:02 AM
Regardless of their base culture, any Dunmer town usually has a Temple built in Velothi style. For those unfamiliar with the style, it can be said to be ancient Dunmer, pre-dating the rise of the Great Houses; Vivec, the largest city on Vvardenfell, was built in this style.
So, about the only structure in Reich Parkeep that isn't Imperial or Redoran is the local Temple. I've now imported the exterior for it, building on a design by Hoss (heavily modified by me) and using textures from 91.css and Morrowind Visual Pack, and begun detailing it. I haven't added much detail apart from the structure because the location of it in the city has yet to be decided. I've contacted Spankybus and asked him if he could export the tileset he created a while ago (reference: Velothi Tile Set thread).
I'm sure the Temple looks huge, but it's not *that* large. It's about 8 stories, and 6 of those stories doesn't have much larger base area than a normal house.
It's unlikely we'll have a very functional Temple in the near future, because of the limitations of the Civ4 exporter. However there's nothing holding us back from modding with those models, not even modding this whole structure, despite the fact that the player would fall through it everywhere. Because, once we *do* have a proper exporter, it's a small thing to re-export the models and replace the old NIFs with proper ones, and then et voil? everything that's been modded thus far starts working immediately and flawlessly in the whole mod.
So, having said that, I would like to gauge if there is any interest from you guys in modding parts of the Temple, once Spankybus' tileset is availiable in the next Alpha? =)
So, about the only structure in Reich Parkeep that isn't Imperial or Redoran is the local Temple. I've now imported the exterior for it, building on a design by Hoss (heavily modified by me) and using textures from 91.css and Morrowind Visual Pack, and begun detailing it. I haven't added much detail apart from the structure because the location of it in the city has yet to be decided. I've contacted Spankybus and asked him if he could export the tileset he created a while ago (reference: Velothi Tile Set thread).
I'm sure the Temple looks huge, but it's not *that* large. It's about 8 stories, and 6 of those stories doesn't have much larger base area than a normal house.
It's unlikely we'll have a very functional Temple in the near future, because of the limitations of the Civ4 exporter. However there's nothing holding us back from modding with those models, not even modding this whole structure, despite the fact that the player would fall through it everywhere. Because, once we *do* have a proper exporter, it's a small thing to re-export the models and replace the old NIFs with proper ones, and then et voil? everything that's been modded thus far starts working immediately and flawlessly in the whole mod.
So, having said that, I would like to gauge if there is any interest from you guys in modding parts of the Temple, once Spankybus' tileset is availiable in the next Alpha? =)