05-11-2006, 08:57 PM
In the current version of the main Reich Parkeep esp, which hasn't been released just yet at the time of writing this, there are several NPCs whom lack any form of custom dialogue, and whom are not likely to get any custom dialogue in the future unless someone here would like to mod it. The NPCs have rudimentary personalities, as is reflected by their homes, but not much that really define them. So your hands would be pretty free in establishing their personality and outlook on the world, given the evidence in the main esp.
They are;
[blockquote]"StX2CarniusGalenus" - Carnius Galenus, an Imperial male, is a level 25 knight who lives alone in the NID.
"stx2raviir" - Ra'Viir is a male Khajiit, and the bartender of The Screaming Helm (NID). He has the normal merchant dialogue, but nothing that is really customized. He doesn't live in the tavern, rather, he has a home in town which is currently being modded by X23.
"StZeLagakgraDurug" & "StZeLugdumgroDurug" - Lagakh and Lugdum gra-Durug. Lagakh is the woman, Lugdum is the man. They are not
married, or lovers - they are brother and sister, at least paternally. Orcs get the last part of their surnames from their father's first name; they get the first part of the surname depending on if they are male or female. They live together in a house in the SID.
NID - North Imperial District
SID - South Imperial District
Vaniken R'i doesn't have custom dialogue either, but I think shunoshi will wants to add that himself after he's back from his six-week hiatus.[/blockquote]
To claim an NPC, please reply in this thread.
To add dialogue for the NPC, I suggest you start up a fresh esp that is not dependant on anything other than Oblivion.esm. Then, create a placeholder quest to hold all the dialogue you want to add. It doesn't matter what you do with the quest as long as it's an entry in the list, because we won't keep the quest; after your plugin is merged, I'll move all the dialogue to the default "quest shell" that holds as good as all the normal dialogue in Reich Parkeep (that isn't related to a specific real quest in town). The placeholder quest you need to create is just a technical solution to the problems Bethesda caused us by hacking out the merge-to-master functionality in the CS.
You need to have GetIsID conditions on all your dialogue to make sure only one character can say those lines. But since your esp isn't dependant on anything other than Oblivion.esm, you can't set up the actual speaker. I need to do that, but it's not a problem for me. But it would help immensely if you added a placeholder GetIsID condition on all your dialogue.
For starters, it would be great to have custom dialogue for these three subjects:
- GREETING
- Reich Parkeep
- (the NPC's name)
'GREETING' is pretty straightforward I think. 'Reich Parkeep' is their opinion of the city they live in - they could mention what they like, what they don't like, which places they like to visit, or provide lore about the town. (Please check with me before adding lore). For '(the NPC's name)' you could let them tell the player a bit about themselves. Don't forget to AddTopic it through their greeting. ('Reich Parkeep' is AddTopic'ed by default, through scripting) Apart from those three you can add anything you like - perhaps they have an opinion on Daedra, or the Nord aggression towards the Redoran, or Vvardenfell, or anything at all.
You don't need to add voice work. Would be pretty awesome if you did tho
Just to make sure, please understand that if you *do* make your esp dependant on the main Reich Parkeep esp, or any other file, it will cause a lot of work to untangle it.
They are;
[blockquote]"StX2CarniusGalenus" - Carnius Galenus, an Imperial male, is a level 25 knight who lives alone in the NID.
"stx2raviir" - Ra'Viir is a male Khajiit, and the bartender of The Screaming Helm (NID). He has the normal merchant dialogue, but nothing that is really customized. He doesn't live in the tavern, rather, he has a home in town which is currently being modded by X23.
"StZeLagakgraDurug" & "StZeLugdumgroDurug" - Lagakh and Lugdum gra-Durug. Lagakh is the woman, Lugdum is the man. They are not
married, or lovers - they are brother and sister, at least paternally. Orcs get the last part of their surnames from their father's first name; they get the first part of the surname depending on if they are male or female. They live together in a house in the SID.
NID - North Imperial District
SID - South Imperial District
Vaniken R'i doesn't have custom dialogue either, but I think shunoshi will wants to add that himself after he's back from his six-week hiatus.[/blockquote]
To claim an NPC, please reply in this thread.
To add dialogue for the NPC, I suggest you start up a fresh esp that is not dependant on anything other than Oblivion.esm. Then, create a placeholder quest to hold all the dialogue you want to add. It doesn't matter what you do with the quest as long as it's an entry in the list, because we won't keep the quest; after your plugin is merged, I'll move all the dialogue to the default "quest shell" that holds as good as all the normal dialogue in Reich Parkeep (that isn't related to a specific real quest in town). The placeholder quest you need to create is just a technical solution to the problems Bethesda caused us by hacking out the merge-to-master functionality in the CS.
You need to have GetIsID conditions on all your dialogue to make sure only one character can say those lines. But since your esp isn't dependant on anything other than Oblivion.esm, you can't set up the actual speaker. I need to do that, but it's not a problem for me. But it would help immensely if you added a placeholder GetIsID condition on all your dialogue.
For starters, it would be great to have custom dialogue for these three subjects:
- GREETING
- Reich Parkeep
- (the NPC's name)
'GREETING' is pretty straightforward I think. 'Reich Parkeep' is their opinion of the city they live in - they could mention what they like, what they don't like, which places they like to visit, or provide lore about the town. (Please check with me before adding lore). For '(the NPC's name)' you could let them tell the player a bit about themselves. Don't forget to AddTopic it through their greeting. ('Reich Parkeep' is AddTopic'ed by default, through scripting) Apart from those three you can add anything you like - perhaps they have an opinion on Daedra, or the Nord aggression towards the Redoran, or Vvardenfell, or anything at all.
You don't need to add voice work. Would be pretty awesome if you did tho
Just to make sure, please understand that if you *do* make your esp dependant on the main Reich Parkeep esp, or any other file, it will cause a lot of work to untangle it.