05-14-2006, 03:34 PM
For the record, I am not fascinated with werewolves, vampires, wereboars, or stuff like that. I never even play as those. This is merely an idea that I came up with in the shower.
I saw that a LOT of people were REALLY angry that you couldn't become a werewolf in Oblivion. I figure we could implement a quick and dirty scheme to become one, but we can't really become a wereWOLF untill we get the exporter from Bethesda.
In the game, Wabbajack will turn any creature in to any other random creature - including humans into rats or whatever.
I'm thinking a very similar script could be used to, persay, change somebody with a certain disease into a Werekitty just for testing purposes. The script would add like, +5 to whatever stats were affected in Morrowind and change the user into a Kahjit every night at a predeterminded time, and reverse the changes every morning. The thing is, we would also have to keep track of what skills go up while the user is a werekitty so they don't go back down to normal afterward.
Once Bethesda releases the exporter, we can make a wolf model (Or at least heavily modify the current wolf models, though I'd expect we can't use much more than the textures) that could technicly act as a playable race. Untill then, I propose we use Kahjiits.
This would be a killer feature for Silgrad Tower.
Joe User: Heye, Bob, what mods should I download for Oblivion?
Bob User: ZOMSILGRAD TOWER!!!!!111oneoneone
I think all the werewolf fans out there would react in a similar way.
I saw that a LOT of people were REALLY angry that you couldn't become a werewolf in Oblivion. I figure we could implement a quick and dirty scheme to become one, but we can't really become a wereWOLF untill we get the exporter from Bethesda.
In the game, Wabbajack will turn any creature in to any other random creature - including humans into rats or whatever.
I'm thinking a very similar script could be used to, persay, change somebody with a certain disease into a Werekitty just for testing purposes. The script would add like, +5 to whatever stats were affected in Morrowind and change the user into a Kahjit every night at a predeterminded time, and reverse the changes every morning. The thing is, we would also have to keep track of what skills go up while the user is a werekitty so they don't go back down to normal afterward.
Once Bethesda releases the exporter, we can make a wolf model (Or at least heavily modify the current wolf models, though I'd expect we can't use much more than the textures) that could technicly act as a playable race. Untill then, I propose we use Kahjiits.
This would be a killer feature for Silgrad Tower.
Joe User: Heye, Bob, what mods should I download for Oblivion?
Bob User: ZOMSILGRAD TOWER!!!!!111oneoneone
I think all the werewolf fans out there would react in a similar way.