05-18-2006, 12:20 AM
Claim code (reference):
rpc41 "North District Northwest Guardtower"
Estimate of size:
One tower
Architectural Type:
Imperial Castle (ext.model: CastleTowerCheydinhal01; int. Z rotation: -180)
Freeform description of this claim:
This guardtower is located along the north wall of the North Imperial District, and connects both with rpc37, the North District Battlements, as well as with the town exterior. rpc37 is a sprawling tunnel system inside the North Imperial District's walls, which is still being modded on by Razorwing and lacks a ton of clutter.
Please use the "TowerSmallCastleTower512" interior models to mod the tower with. I would suggest using "TowerSmallCastleTower512Ground3way" at the bottom, on top of which I would suggest placing "CastleTower512Top03". Don't use "CastleTower512Top02", which at first glance might look similar, but if you use 02 the player can see through the ceiling. Please rotate the "TowerSmallCastleTower512Ground3way" piece to the Z rotation in the claims header above, as that will line up the doors pretty close to how they should be.
This location can have a basement if you like, all that's needed is a trapdoor in the floor.
You might find it helpful to investigate this location in the latest Alpha; you'd find that the names of the cells doesn't correspond with this claim, but I've updated the names since the Alpha was released and it's the ones in this thread which are currently in use.
Since the 'skeleton' for this cell is already in the Alpha I thought I would move the contents of your whole cell over to the pre-existing cell, fitting it over all the existing doormarkers. But please don't let that stop you from modifying your tower interior exactly as you prefer -- if you want to nix the attic or move the trapdoors or anything at all, please go right ahead. All I would ask is that it doesn't contradict the exterior too much.
You can mod this location as being anything you prefer as long as it makes sense as something the guardforce (or Baron Remo) would have a use for. Sleeping quarters? Sure. Storage space? Yep. A huge cupboard with food containers in case a siege brings starvation? Absolutely. Use your imagination.
1. To claim this location, please post a reply saying so. It's not granted until Razorwing ok's it, which he/I usually do.
2. To mod a claim, start a new .esp dependant on oblivion.esm and Reich_Parkeep.esm. Mod the location at your discretion and free time, within reason. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid.
rpc41 "North District Northwest Guardtower"
Estimate of size:
One tower
Architectural Type:
Imperial Castle (ext.model: CastleTowerCheydinhal01; int. Z rotation: -180)
Freeform description of this claim:
This guardtower is located along the north wall of the North Imperial District, and connects both with rpc37, the North District Battlements, as well as with the town exterior. rpc37 is a sprawling tunnel system inside the North Imperial District's walls, which is still being modded on by Razorwing and lacks a ton of clutter.
Please use the "TowerSmallCastleTower512" interior models to mod the tower with. I would suggest using "TowerSmallCastleTower512Ground3way" at the bottom, on top of which I would suggest placing "CastleTower512Top03". Don't use "CastleTower512Top02", which at first glance might look similar, but if you use 02 the player can see through the ceiling. Please rotate the "TowerSmallCastleTower512Ground3way" piece to the Z rotation in the claims header above, as that will line up the doors pretty close to how they should be.
This location can have a basement if you like, all that's needed is a trapdoor in the floor.
You might find it helpful to investigate this location in the latest Alpha; you'd find that the names of the cells doesn't correspond with this claim, but I've updated the names since the Alpha was released and it's the ones in this thread which are currently in use.
Since the 'skeleton' for this cell is already in the Alpha I thought I would move the contents of your whole cell over to the pre-existing cell, fitting it over all the existing doormarkers. But please don't let that stop you from modifying your tower interior exactly as you prefer -- if you want to nix the attic or move the trapdoors or anything at all, please go right ahead. All I would ask is that it doesn't contradict the exterior too much.
You can mod this location as being anything you prefer as long as it makes sense as something the guardforce (or Baron Remo) would have a use for. Sleeping quarters? Sure. Storage space? Yep. A huge cupboard with food containers in case a siege brings starvation? Absolutely. Use your imagination.
1. To claim this location, please post a reply saying so. It's not granted until Razorwing ok's it, which he/I usually do.
2. To mod a claim, start a new .esp dependant on oblivion.esm and Reich_Parkeep.esm. Mod the location at your discretion and free time, within reason. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid.