05-18-2006, 12:41 AM
This was another thing that I was constantly bothering KuKulzA to get on the chat to discuss.
In TES3, the terrain was too smooth, and some areas were too flat (such as Red Mountain and the West Gash) (though I suspect this is due to accessability, you can't walk up steep land), while one area was too bumpy (the Grazelands). The land needs to be more rough and rugged. The West Gash is supposed to be highlands, the Molag Amur (called The Great Scathes by outlanders) was supposed to be... well, I think you can take a hint from the outlanders' name for it. The land textures in TES4 are VERY lacking. It's pretty amazing how much a difference they can make to the feel of the land (just look at Qarl's Oblivion texture replacers, and compare them with the stock textures).
I also think that lighting could be a bit exaggerated to create a mysterious and beautiful feel to the land. Shadows more defined, light more bright. In TES4, there's too much ambient lighting, and the normal maps aren't very well defined.
In TES3, the terrain was too smooth, and some areas were too flat (such as Red Mountain and the West Gash) (though I suspect this is due to accessability, you can't walk up steep land), while one area was too bumpy (the Grazelands). The land needs to be more rough and rugged. The West Gash is supposed to be highlands, the Molag Amur (called The Great Scathes by outlanders) was supposed to be... well, I think you can take a hint from the outlanders' name for it. The land textures in TES4 are VERY lacking. It's pretty amazing how much a difference they can make to the feel of the land (just look at Qarl's Oblivion texture replacers, and compare them with the stock textures).
I also think that lighting could be a bit exaggerated to create a mysterious and beautiful feel to the land. Shadows more defined, light more bright. In TES4, there's too much ambient lighting, and the normal maps aren't very well defined.