05-18-2006, 07:45 AM
I've been trying to solve the problem with my Loveletter quest, which I created as a test but rather like, and so I would like to continue developing it if possible. The dialogue is still rudimentary and to-the-point and I plan to change and add to it once the quest is working.
The quest starts when you talk to Petra, whom is a lady currently found strolling around the North Imperial District. It's *very* straightforward and dull in its current incarnation, because I remember that I found out in the old TES3 days that it was a good rule of thumb to get something to work in a straight line before adding complications and intricacies to it, because then you could always revert back to the point where it worked.
Anyway. Petra gives you a loveletter, which she wants you to take to the Guardtower in the South I. D. and place it on Lars Sjovik's bed. Lars Sjovik himself is a big, burly Nord guard that patrols the city. Ultimately I plan to make the Guardtower illegal to enter, to create a bit of a challenge in the quest.
The idea is that when the player comes near the bed in the middle on the top floor of the Guardtower - or rather, comes near the activator I set up beneath the floorboards - a script asks the player if he wants to place the note on the bed. If he says yes, then it is removed from his inventory, and a copy of the note (which acts like a static, in the sense that it can't be read or removed) is set to become enabled, thus showing up in the world.
The problem is that the script doesn't fire. The player is never asked the question in the first place, which seems odd.
If you've played the Dark Brotherhood quest where you have to kill the pirate captain in the Waterfront district, you might recall that you had an option to hide in a crate and be smuggled on-board. I borrowed heavily from that script, and it seems pretty straightforward as scripts go, so I don't get why it doesn't work.
Would anyone consider checking out the quest in the Alpha and see if you can spot what I'm doing wrong? =)
The quest starts when you talk to Petra, whom is a lady currently found strolling around the North Imperial District. It's *very* straightforward and dull in its current incarnation, because I remember that I found out in the old TES3 days that it was a good rule of thumb to get something to work in a straight line before adding complications and intricacies to it, because then you could always revert back to the point where it worked.
Anyway. Petra gives you a loveletter, which she wants you to take to the Guardtower in the South I. D. and place it on Lars Sjovik's bed. Lars Sjovik himself is a big, burly Nord guard that patrols the city. Ultimately I plan to make the Guardtower illegal to enter, to create a bit of a challenge in the quest.
The idea is that when the player comes near the bed in the middle on the top floor of the Guardtower - or rather, comes near the activator I set up beneath the floorboards - a script asks the player if he wants to place the note on the bed. If he says yes, then it is removed from his inventory, and a copy of the note (which acts like a static, in the sense that it can't be read or removed) is set to become enabled, thus showing up in the world.
The problem is that the script doesn't fire. The player is never asked the question in the first place, which seems odd.
If you've played the Dark Brotherhood quest where you have to kill the pirate captain in the Waterfront district, you might recall that you had an option to hide in a crate and be smuggled on-board. I borrowed heavily from that script, and it seems pretty straightforward as scripts go, so I don't get why it doesn't work.
Would anyone consider checking out the quest in the Alpha and see if you can spot what I'm doing wrong? =)