05-25-2006, 07:29 PM
Claim code (reference):
Rps 5 "Free Claim"
Estimate of size:
Should be big, since it is a
Architectural Type:
The sewer tileset in the dungeon section of statics
Freeform description of this claim:
This is a part of the NID sewers inhabited by Bandits, it is accessable from the NID sewers. Their levels shoudl range from 3 for weak Bandits, to 10 for tough bandits. 12 for bosses, and there equipment should be iron/steel for heavy armor, and fur/leather/chainmail (Not much chainmail though) weapons should be iron or steel. If you look at the Main Sewer file you can see where this leads from, because I marked the doors. If you want to lead from somewhere else just ask me.
Another thing to consider is snap to grid, go into preferences, and put snap to grid to 32, click apply, and than enable it with the snap to grid icon. Make sure you have rotate to grid on too. If you don't have them on, it'll be really hard to mod a dungeon. You can turn them off when you are furnishing the sewer with objects/npcs/enemys etc.
Here is a good tutorial on dungeons http://cs.elderscrolls.com/constwiki/ind...st_Dungeon
To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid.
Rps 5 "Free Claim"
Estimate of size:
Should be big, since it is a
Architectural Type:
The sewer tileset in the dungeon section of statics
Freeform description of this claim:
This is a part of the NID sewers inhabited by Bandits, it is accessable from the NID sewers. Their levels shoudl range from 3 for weak Bandits, to 10 for tough bandits. 12 for bosses, and there equipment should be iron/steel for heavy armor, and fur/leather/chainmail (Not much chainmail though) weapons should be iron or steel. If you look at the Main Sewer file you can see where this leads from, because I marked the doors. If you want to lead from somewhere else just ask me.
Another thing to consider is snap to grid, go into preferences, and put snap to grid to 32, click apply, and than enable it with the snap to grid icon. Make sure you have rotate to grid on too. If you don't have them on, it'll be really hard to mod a dungeon. You can turn them off when you are furnishing the sewer with objects/npcs/enemys etc.
Here is a good tutorial on dungeons http://cs.elderscrolls.com/constwiki/ind...st_Dungeon
To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid.