06-02-2006, 12:19 AM
Claim code (reference):
Rps 4 "East Sewer Passage
Estimate of size:
Sewer size
Architectural Type:
Sewers
Freeform description of this claim:
This is a passage leading to the east side of Soluthis Sewers' Should have lvl 1-7 enemies, mostly rats and mudrabs and Goblins. The exit to Soluthis's sewers is a downward vent, I think it should have a vent similar to the exit of the tutorial dungeon to the world. You don't have to actually edit Reich Parkeep, just you're claim
make sure you have snap to grid, go into preferences, and put snap to grid to 32, click apply, and than enable it with the snap to grid icon. Make sure you have rotate to grid on too. If you don't have them on, it'll be really hard to mod a dungeon. You can turn them off when you are furnishing the sewer with objects/npcs/enemys etc.
Here is a good tutorial on dungeons http://cs.elderscrolls.com/constwiki/ind...st_Dungeon
To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid..
Rps 4 "East Sewer Passage
Estimate of size:
Sewer size
Architectural Type:
Sewers
Freeform description of this claim:
This is a passage leading to the east side of Soluthis Sewers' Should have lvl 1-7 enemies, mostly rats and mudrabs and Goblins. The exit to Soluthis's sewers is a downward vent, I think it should have a vent similar to the exit of the tutorial dungeon to the world. You don't have to actually edit Reich Parkeep, just you're claim
make sure you have snap to grid, go into preferences, and put snap to grid to 32, click apply, and than enable it with the snap to grid icon. Make sure you have rotate to grid on too. If you don't have them on, it'll be really hard to mod a dungeon. You can turn them off when you are furnishing the sewer with objects/npcs/enemys etc.
Here is a good tutorial on dungeons http://cs.elderscrolls.com/constwiki/ind...st_Dungeon
To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid..