06-02-2006, 12:34 AM
Claim code (reference):
Rps 7 "Necromancer Hideout"
Estimate of size:
Sewer size
Architectural Type:
Sewers
Freeform description of this claim:
This is a part of the sewers accesable from the NID sewers. This is a free claim, and only has to be a sewer.
make sure you have snap to grid, go into preferences, and put snap to grid to 32, click apply, and than enable it with the snap to grid icon. Make sure you have rotate to grid on too. If you don't have them on, it'll be really hard to mod a dungeon. You can turn them off when you are furnishing the sewer with objects/npcs/enemys etc.
This was formerly a Necromancers sewers, but it can be whatever you want.
Here is a good tutorial on dungeons http://cs.elderscrolls.com/constwiki/ind...st_Dungeon
To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid..
Rps 7 "Necromancer Hideout"
Estimate of size:
Sewer size
Architectural Type:
Sewers
Freeform description of this claim:
This is a part of the sewers accesable from the NID sewers. This is a free claim, and only has to be a sewer.
make sure you have snap to grid, go into preferences, and put snap to grid to 32, click apply, and than enable it with the snap to grid icon. Make sure you have rotate to grid on too. If you don't have them on, it'll be really hard to mod a dungeon. You can turn them off when you are furnishing the sewer with objects/npcs/enemys etc.
This was formerly a Necromancers sewers, but it can be whatever you want.
Here is a good tutorial on dungeons http://cs.elderscrolls.com/constwiki/ind...st_Dungeon
To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid..