06-07-2006, 08:24 PM
Recently I fired up the old Construction Set together with the old Silgrad Tower TES3 mod, and loaded it to center on the Argonian statue on top of Legio Argonis. I selected it and started swinging the camera around, and couldn't help myself from humming Morrowind's main theme as I gazed out over the swamp, with it's plethora of harrowingly familiar trees... *sigh*... good times, good times.
In my opinion the Bitter Coast just wouldn't feel like it used to without trees like that, and Oblivion doesn't have any suitable replacements (nor a decent swamp) either... so personally I'm rather eager at the possibility of modelling trees, though they wouldn't have the fancy animation the stock trees do, but they would look closer to what Bitter Coast trees should look like. And who knows, maybe someday we can replace them with custom SpeedTree trees after it's possible to export that kind of models. But that's my opinion, and if you guys feel differently I'll have no problems with that. =)
So the question is, to represent Morrowindy trees, which do you guys think is better:
1) unanimated, custom-modelled trees that look like they should, or
2) animated, stock-model trees from Oblivion?
In my opinion the Bitter Coast just wouldn't feel like it used to without trees like that, and Oblivion doesn't have any suitable replacements (nor a decent swamp) either... so personally I'm rather eager at the possibility of modelling trees, though they wouldn't have the fancy animation the stock trees do, but they would look closer to what Bitter Coast trees should look like. And who knows, maybe someday we can replace them with custom SpeedTree trees after it's possible to export that kind of models. But that's my opinion, and if you guys feel differently I'll have no problems with that. =)
So the question is, to represent Morrowindy trees, which do you guys think is better:
1) unanimated, custom-modelled trees that look like they should, or
2) animated, stock-model trees from Oblivion?