06-12-2006, 08:56 PM
Model: the SI interior set
Description: The Wind Rider, a ship not a stranger to the docks of steadhelm chrashed several years ago amongst the rocks while comming into the relatively safe harbor of steadhelm. The contents of the ship have remained untouched by the locals for they fear it may be bad luck to disurb the fallen seamen.
Note: the interior should be tilted so that the player feels he is indeed within a shipwreck, perhaps include a bit of flooding, this is already te case with the exterior model.
This is indeed a small dungeon cell that is just a small ways from the docks. I thought exploring a familier location in an unfamiliar way would help to show the changes of time.
The claim is not granted until I give it the ok. Make the esp dependant only on Oblivion.esm and do not connect the cell to the exterior world. Have fun!
Description: The Wind Rider, a ship not a stranger to the docks of steadhelm chrashed several years ago amongst the rocks while comming into the relatively safe harbor of steadhelm. The contents of the ship have remained untouched by the locals for they fear it may be bad luck to disurb the fallen seamen.
Note: the interior should be tilted so that the player feels he is indeed within a shipwreck, perhaps include a bit of flooding, this is already te case with the exterior model.
This is indeed a small dungeon cell that is just a small ways from the docks. I thought exploring a familier location in an unfamiliar way would help to show the changes of time.
The claim is not granted until I give it the ok. Make the esp dependant only on Oblivion.esm and do not connect the cell to the exterior world. Have fun!