Abbrev.
F= Floating / B= Bleeding / S= Look at Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust
General info.
Please add a version number to the name of your esp files. TIA
Furniture is floating (a little) because of the silhouette (the CS assumes (after pressing "F")
the bench (for example) is already on the floor, it's an error). Press "F" twice or thrice.
All the furniture with silhouettes have the same problem.
Use an activatorflamenode04 etc. it gives a nice sound of a burning fire.
Is there enough clutter?
In the lower right part of CS screen you'll see the faces (face count).
For your interior it's 261003. It should be around the 200k and max 300k for an interior of this size.
This is important to keep the fps acceptable.
- Packages should start with StIS... etc.
- For the location: Don't use "in cell". It can produce unexpected behavior.
- Make sure that the packages are chronological (use the left arrow key).
- Add a wander package type: Time and duration any. Specify a radius (near editor location) of 1024 etc.
[indent][/indent]This is always the last package in the list.
[indent][/indent] You could use a standard package for example aaaDefaultExploreEditorLoc1024.
Use a candlepuddle (static) for under your candles (when on a wooden and burnable surface).
Edit your dialogue through the quest window and not through the dialogue window (creates unclean dialogue).
The Basement
MiddleBarrelKeg01, F (bleed it into the floor)
DrinkAle (3*), F
Check the items in/on the wineracks, F (9*)
DrinkWine0Cheap, F
Pumpkin (4*), F
LowerClassChair01, B into the barrel, Re
corn (2*), F
The Groundfloor.
ISKhijinnSecret02, B
MiddlePaintingElvenRuins01b, B
Corn, F
Pumpkin, F
MiddleBowlTan03 with the grapes, F
BarrelClutterMiddle04, F
Flour (2*), F
CandleFat03Fake, F
MiddleShelf03 check everything inside it, Floaters
MiddleBookShelf01 check everything inside it, Floaters
ClothBolt02, F
Wine bottles in/on the winerack, F
Use candlepuddles (see above).
MiddleTable03, Check the items on the table, F
LowerClassBowl03, F
The First floor.
MiddleStool01, itmes on top of it, F
MiddleShelf03 check everything inside it, Floaters
MiddleBench02, itmes on top, F
MiddleTable06, itmes on top, F
FoldedCloth03 (3*), F
DrawerClutterMiddle01, items on top, F
MiddleUrnTan02 on the nench, F
Cheese and knife, F
CupboardClutterUpperShelfSilverware01, items inside, F
MiddleCupTan02, F
Use candlepuddles (see above).
Pathgrid.
Make sure every sh has an th (point).
NPC.
Add a food item count "-1".
AI.
Make the packages chronological.
The any and/or any packages (for time and duration) last.
I didn't check the location tab and other conditions etc.
I'll do that the next time, after you fixed the floaters.
Dialogue.
The skooma topic.
Only one info will show up. Define a disposition etc.
General Remarks.
I had to fix the tail of Khijiin in order to check the interior.
The
file is attached. Copy the esp and the meshes into your data directory.
Tail fix.
Check all the furniture with silhouettes, it's slightly floating (see above).
As this is your first reviewed interior, I listed everything I saw. In order to make you aware of the problems in the reviewed interior.
The main thing is: Can it be seen in-game?
In this case many can be seen.
There are two kind of modders. One group will fix everything the others only correct the floating etc. that can be seen in-game. Let me know how you think about that, so I could change the reviewing, accordingly.
Keep in mind that small objects near bigger objects tend to float.
If you use havok, switch it off and press "F" for every object, to avoid floating.
All your ID's (packages, NPC's, objects, quests, topics etc.) have to start with STISXXX, XXX= description which should be clair (you could add the claim code). Please change the ID's.
There are too many floaters, fix these please.
It's a nice interior and I like the idea of the paintings.