Silgrad Tower from the Ashes

Full Version: SHC14 "The Lords Pawn" [Finished]
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Size: 2 floors
Model:ChorrolHouseMiddle02

The interior is already in the Silgrad_Tower esm.

In the CS: Steadhelm14.

Description

The local Clothier, Jewler, and supplier of foriegn weapons to the legion, as well as others for a price.

Notes: Give him a few magic rings, a storehouse, and if possible, some tapestry doors.
I would like to claim this .
Have fun! Smile
Static , dialogue , AI pathgrinds and lights are done . Clutter is alsmost done .
Thanks for the update. Smile
Here is the file .
[Image: oblivion200704251907186sh8.png]
Nice screenshot. Smile
Sanpicture or I will reply asap.
I'll reply tomorrow.
Nice screenshot indeed. Smile

Bye,

Sanpicture
Abbrev.

F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust

General Info

Is there enough clutter?
In the lower right part of CS screen you'll see the faces (face count).
For your interior it's 177140. It should be around the 150k and max 300k for an interior of this size. This is important to keep the fps acceptable.

The Groundfloor

Add some more clutter. Especially this area is very empty.

All parts of the counter are bleeding (a little). Reposition them using the Z and F key. Reposition everything on it afterwards.

EnchElvenLongSwordBlaze B
MiddleClassPlanter02 B
LecternClutter B
StSHTapestryFirefly Re
UpperTapestry26 Re, R
UpperTapestry20a Re, R

The Second Floor

Add also more clutter here.

Almost everything on top of the desk is bleeding.

UpperClassRugSquare01 F
UCChair04L B, Re (The silouette is bleeding into the desk)
Hourglass01 B
CrystalBall Re
UCSingleBed02R B (a little)

The Basement

Set the lighting for the basement. It is now totally dark. (R=0 G=0 B=0)
Add candlesticks or something equal.

NPC

Check "No rumors".
Add a fooditem count "-1" to the inventory of the NPC.

AI

You should lock the frontdoor from the inside. Set the ownership to your NPC and give the door an average lock. Then go to the AI of your NPC and select the last package (aaaSleep20x2). Change the name of this package to 'StKESleep20x2' and select 'Yes' at the 'Create a new form?' question. Then replace the 'aaaSleep20x2' package with the package you've just created.
Check the 'Lock Doors' in the 'At Package Start' section and the 'Unlock Doors' in the 'At Package End' section.

Uncheck the 'Offer Service' flag in your first package (StKEEat 6x12)

Dialogue

Remove 'stkeowner1' from the 'Add Topics' window. Then add the following sentence in the 'Result Script' window: AddTopic stkeowner1
After you've done that set this greeting to 'say once' and add one or two more greetings. Set them at 'random'.
And after that, create a few more topics. Let him talk about Steadhelm or Silgrad City for example. Don't forget to add the topics in the 'result script' window of your 'say once' greeting. Otherwise they won't appear in the game.

Pathgrid

One th is bleeding into a winerack. S
This th is floating. Re



General Remarks

It's a nice interior and I like the way how you decorated the house . Smile

[Image: TESConstructionSet2007-04-2620-17-0.jpg]
Here is the new file .
Pages: 1 2