06-15-2006, 06:09 AM
Claim code (reference):
rpc37 "North District Battlements"
Architectural Type:
Castle Interior
Freeform description of this claim:
The "N. D. Battlements" is a large connecting passageway that goes inside the whole north wall system. You can't enter it directly; the only ways in or out is through the six guardtowers dotted along the wall. The passageway has been in the Alpha for some time, but it isn't detailed, which is what the jist of this claim is - if anyone feels up to it.
Just start up a new plugin dependant on Oblivion.esm and Reich_Parkeep.esm, and mod straight in the existing cell. Please don't change the ID of the cell as I've gotten indications that that will make the merging process more difficult. You can add one or more NPC guards who patrols the battlements if you like.
1. To claim this location, please post a reply saying so. It's not granted until Razorwing ok's it, which he/I usually do.
2. To mod a claim, start a new .esp dependant on oblivion.esm and Reich_Parkeep.esm. Mod the location at your discretion and free time, within reason. Please check the RP Discussion board for latest information. Don't forget to add a pathgrid.
rpc37 "North District Battlements"
Architectural Type:
Castle Interior
Freeform description of this claim:
The "N. D. Battlements" is a large connecting passageway that goes inside the whole north wall system. You can't enter it directly; the only ways in or out is through the six guardtowers dotted along the wall. The passageway has been in the Alpha for some time, but it isn't detailed, which is what the jist of this claim is - if anyone feels up to it.
Just start up a new plugin dependant on Oblivion.esm and Reich_Parkeep.esm, and mod straight in the existing cell. Please don't change the ID of the cell as I've gotten indications that that will make the merging process more difficult. You can add one or more NPC guards who patrols the battlements if you like.
1. To claim this location, please post a reply saying so. It's not granted until Razorwing ok's it, which he/I usually do.
2. To mod a claim, start a new .esp dependant on oblivion.esm and Reich_Parkeep.esm. Mod the location at your discretion and free time, within reason. Please check the RP Discussion board for latest information. Don't forget to add a pathgrid.