06-17-2006, 02:44 AM
In Dwemeric...
NOTE By Yagrum:
This book is written by a scholar with no military background. He simply took from what other said. It is not an entirely trustable source and is slightly outdated in its information as it is before Resdayn. During Resdayn's time, the Dwemer forces became almost all armored except miltia.
Dwemer Military Guide
Our Ranks
Our armies are the greatest upon Nirn. However we are great and truly revolutionary in that our army is organized in a unique way. Our armies have ranks and positions that clearly define the authorities and soldiers.
NOTE: lightly armored is a relative term. Compared to Nords and Chimer, our lightly armored troops are seemingly well-armored, and our armored troops are sometimes mistaken to be golems by our ignorant neighbors.
Our brothers in the Velothi Mts. have a more traditional army, but they too have a certain level of organization. Their machinery is less well-developed and their armor is the same as their War Centurion's. However they have adopted insect-riding from Great House Dagoth, making them a lighter and more mobile force, however their weaponry is somewhat inferior to ours.
Our Tactics
This is by no means a fool-proof guide. However this guide does contain several good tactics to use against the enemy. Against Nords, be sure to form a tight-formation that is very deep with spearmer on the sides. Most Nords go lightly-armored and so holding the line is crucial to buy you spearmer time to move on their flanks and hit them where they are weak. Another tactic is to form a funnel. Have your footsoldiers on the flanks while having machines in the center. As the Nords charge down, move your flanks inward to trap them in a funnel; the machines will not flee and will hold the line as your warriors bear down on their flanks. As for Chimer, be wary of ambushes. As their weaponry is much inferior to ours, they will rely on stealth or overwhelming numbers. They also have talented wizard-warriors, therefore when fighting them, have a staggered formation with troops wider apart, that way any magical attacks or rocks from above will hit fewer troops at a time. Chimer warriors are very brave but cut down their leaders and they will begin to scatter. Against the northern hill-orcs you must be cautious. They are not in great numbers but their strength and armor make up for that. They will fight tenaciously, so therefore an extensive use of crossbows which puncture armor well should be employed.
Though our armies are slower that our opponents' we have the advantage of better equippment as well as technology. Our Siege Centurions can tear down walls and trample enemy ranks. Our heavily armored troops can march through some lighter ambushes and archer-vollies without loosing anyone. And our war-machines are quickly produced and though they are not the best of warriors, they do decently and are good for defense. Pyroil Tar, though expensive, is good for nightly attacks, raids, or when in dire straits.
Other Tactics
This is a short summary of our enemies' tactics. The Nords will tend to raid via their boats and also ride in-land with such things as horses. They are therefore very mobile. Their fighting style is a wild swinging motion which leaves them exposed but they hit hard. They also have mysterious men who use their voices to fight. They can blow down walls and mer simply with their voices. The Chimer use a more stealthy approach, they fire arrows and javelins as well as spells before they engage. Regardless of their armory, they all tend to have a close fighting style made to be agile and evasive. They use stury but slow Guar and insect cavalry and are very versatile and good fighters, however when outnumbered and cornered, they stand no chance. Orcs tend to use a compact hacking style derived from their heavy armor and use of heavy weaponry. They take blows that would knock men over and though not the most agile or warriors, one or two of their hacks is likely to maim most.
Our Armies
Currently we have 4 full-time armies and one at reserve. The Army of Star-Wound is comprised of the Crater-Cohorts and is a crack-force but rarely used offensively. We have two armies in the northwest to check orcs and nords, and one in the west and another in the south to watch over the Chimer. Our Velothi kin maintain two standing armies of well-trained forces but they are small armies. Instead they rely on being able to muster plenty of clansmer quickly. Lucklily for us, our Freeholds can muster three full armies in emergency if need be, however that would be stretching our resources and would probably be unnecessary.
NOTE By Yagrum:
This book is written by a scholar with no military background. He simply took from what other said. It is not an entirely trustable source and is slightly outdated in its information as it is before Resdayn. During Resdayn's time, the Dwemer forces became almost all armored except miltia.
Dwemer Military Guide
Our Ranks
Our armies are the greatest upon Nirn. However we are great and truly revolutionary in that our army is organized in a unique way. Our armies have ranks and positions that clearly define the authorities and soldiers.
- Vvardenfell Ranks:
Machines
- Sphere Centurion
- Centurion Archer
- Steam Centurion
- War Centurion
- Siege Centurion
Footsoldiers
- Armored Troops: Shield-mer, Supporter, Veteran, Cohort Captain
- Spearmer: Spearmer, Halberdier, Cohort Captain
- Bowmer: Archer, Crossbowmer, Cohort Captain
Specialized
- Ballista
Commanders: Cohort Officer, Combined Arms Officer, Army Commander
NOTE: lightly armored is a relative term. Compared to Nords and Chimer, our lightly armored troops are seemingly well-armored, and our armored troops are sometimes mistaken to be golems by our ignorant neighbors.
Our brothers in the Velothi Mts. have a more traditional army, but they too have a certain level of organization. Their machinery is less well-developed and their armor is the same as their War Centurion's. However they have adopted insect-riding from Great House Dagoth, making them a lighter and more mobile force, however their weaponry is somewhat inferior to ours.
- Velothi Mts. Ranks:
Machines
- Sphere Centurion
- Steam Centurion
- War Centurion
Clansmer
- Warriors: Hill-mer, Centurion, Lead Soldier
- Archers: Archer, Armored Archer, Lead Archer
Specialized
- Ballista
- Ash-scarab riders
Commanders: Clan-head, Veteran Officer, Marshal
Our Tactics
This is by no means a fool-proof guide. However this guide does contain several good tactics to use against the enemy. Against Nords, be sure to form a tight-formation that is very deep with spearmer on the sides. Most Nords go lightly-armored and so holding the line is crucial to buy you spearmer time to move on their flanks and hit them where they are weak. Another tactic is to form a funnel. Have your footsoldiers on the flanks while having machines in the center. As the Nords charge down, move your flanks inward to trap them in a funnel; the machines will not flee and will hold the line as your warriors bear down on their flanks. As for Chimer, be wary of ambushes. As their weaponry is much inferior to ours, they will rely on stealth or overwhelming numbers. They also have talented wizard-warriors, therefore when fighting them, have a staggered formation with troops wider apart, that way any magical attacks or rocks from above will hit fewer troops at a time. Chimer warriors are very brave but cut down their leaders and they will begin to scatter. Against the northern hill-orcs you must be cautious. They are not in great numbers but their strength and armor make up for that. They will fight tenaciously, so therefore an extensive use of crossbows which puncture armor well should be employed.
Though our armies are slower that our opponents' we have the advantage of better equippment as well as technology. Our Siege Centurions can tear down walls and trample enemy ranks. Our heavily armored troops can march through some lighter ambushes and archer-vollies without loosing anyone. And our war-machines are quickly produced and though they are not the best of warriors, they do decently and are good for defense. Pyroil Tar, though expensive, is good for nightly attacks, raids, or when in dire straits.
Other Tactics
This is a short summary of our enemies' tactics. The Nords will tend to raid via their boats and also ride in-land with such things as horses. They are therefore very mobile. Their fighting style is a wild swinging motion which leaves them exposed but they hit hard. They also have mysterious men who use their voices to fight. They can blow down walls and mer simply with their voices. The Chimer use a more stealthy approach, they fire arrows and javelins as well as spells before they engage. Regardless of their armory, they all tend to have a close fighting style made to be agile and evasive. They use stury but slow Guar and insect cavalry and are very versatile and good fighters, however when outnumbered and cornered, they stand no chance. Orcs tend to use a compact hacking style derived from their heavy armor and use of heavy weaponry. They take blows that would knock men over and though not the most agile or warriors, one or two of their hacks is likely to maim most.
Our Armies
Currently we have 4 full-time armies and one at reserve. The Army of Star-Wound is comprised of the Crater-Cohorts and is a crack-force but rarely used offensively. We have two armies in the northwest to check orcs and nords, and one in the west and another in the south to watch over the Chimer. Our Velothi kin maintain two standing armies of well-trained forces but they are small armies. Instead they rely on being able to muster plenty of clansmer quickly. Lucklily for us, our Freeholds can muster three full armies in emergency if need be, however that would be stretching our resources and would probably be unnecessary.