06-17-2006, 10:34 PM
Claim code (reference):
Rps 10 "Free Claim"
Estimate of size:
Sewer Size
Architectural Type:
Sewer
Freeform description of this claim:
This is a sewer accessable from RPS 3. Its a free claim so it can be what you want as long as its a sewer.
Another thing to consider is snap to grid, go into preferences, and put snap to grid to 32, click apply, and than enable it with the snap to grid icon. Make sure you have rotate to grid on too. If you don't have them on, it'll be really hard to mod a dungeon. You can turn them off when you are furnishing the sewer with objects/npcs/enemys etc.
Here is a good tutorial on dungeons http://cs.elderscrolls.com/constwiki/ind...st_Dungeon
To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid.
Rps 10 "Free Claim"
Estimate of size:
Sewer Size
Architectural Type:
Sewer
Freeform description of this claim:
This is a sewer accessable from RPS 3. Its a free claim so it can be what you want as long as its a sewer.
Another thing to consider is snap to grid, go into preferences, and put snap to grid to 32, click apply, and than enable it with the snap to grid icon. Make sure you have rotate to grid on too. If you don't have them on, it'll be really hard to mod a dungeon. You can turn them off when you are furnishing the sewer with objects/npcs/enemys etc.
Here is a good tutorial on dungeons http://cs.elderscrolls.com/constwiki/ind...st_Dungeon
To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid.