06-19-2006, 07:35 PM
Alright, so I realize that this project is finally getting off the ground. That's good. But, I think we aren't realizing something with our city\location concept art:
We are using Morrowind as a Piece-for-Piece guide. THAT is a bad move. We have the Oblivion CS, and with it the ability to create beautiful cities and forts.
I think we should enhance Vvardenfell, not just recreate Morrowind. A couple of pointers\ideas:
-RAI is much more powerful than what was used in ability. For example, you can use it so that: When Stormy -> Put on Storm Shirt. People will chance clothes at night, go to bed, wake up, put on new clothes, ect. All very easy, no FPS drop either.
-Use realistic city planning. As a general rule-of-thumb, use this table. It goes from center to walls, to outskirts.
1.) (Center) Fort(Hlaulla, Redoran), Tower (Telvanni), Castle
2.) Council\Faction\Politcal Buildings
3.) (Inner Circle Inner Walls) 10 Ft High, 2 ft Wide Wall, with Small Towers
4.) Rich Apartments
5.) Specialized Stores
6.) (Inner Circle Outer Walls) 6 Ft High, 2 Ft Wide Wall, with Small Towers
7.) Apartments
8.) Open Air Markets
9.) Apartmants
10.) (Outer Walls) 4 Ft High, 2 Ft Wide walll, with Small Towers & Gatehouse
11.) Poor Apartments
12.) Slums
13.) Poor Open Air Market
14.) Farms\Ect
Most towns should be cramped, dirty, and very gritty. However, if done correctly, this should produce a beautiful atmosphere and will immerse the player in the world.
-Dvd
We are using Morrowind as a Piece-for-Piece guide. THAT is a bad move. We have the Oblivion CS, and with it the ability to create beautiful cities and forts.
I think we should enhance Vvardenfell, not just recreate Morrowind. A couple of pointers\ideas:
-RAI is much more powerful than what was used in ability. For example, you can use it so that: When Stormy -> Put on Storm Shirt. People will chance clothes at night, go to bed, wake up, put on new clothes, ect. All very easy, no FPS drop either.
-Use realistic city planning. As a general rule-of-thumb, use this table. It goes from center to walls, to outskirts.
1.) (Center) Fort(Hlaulla, Redoran), Tower (Telvanni), Castle
2.) Council\Faction\Politcal Buildings
3.) (Inner Circle Inner Walls) 10 Ft High, 2 ft Wide Wall, with Small Towers
4.) Rich Apartments
5.) Specialized Stores
6.) (Inner Circle Outer Walls) 6 Ft High, 2 Ft Wide Wall, with Small Towers
7.) Apartments
8.) Open Air Markets
9.) Apartmants
10.) (Outer Walls) 4 Ft High, 2 Ft Wide walll, with Small Towers & Gatehouse
11.) Poor Apartments
12.) Slums
13.) Poor Open Air Market
14.) Farms\Ect
Most towns should be cramped, dirty, and very gritty. However, if done correctly, this should produce a beautiful atmosphere and will immerse the player in the world.
-Dvd