06-22-2006, 09:35 PM
I'm currently working on Harikari's Daedric shrine Zergonalishia (ZGA) to get it ready for incorporation into ST:TES3, and I've run into a problem with one of HK's new races, the Daedric Seducers. Even though their disposition is zero and they are listed as being in combat, they never move. I've checked their stats against the Hellsingers of Ashkelon and everything looks the same, but obviously isn't. So:
- Is there something obvious that I've missed?
- If anyone wants to playtest, it's on RapidShare here. It's a preliminary combination of ST & ZGA, so do not load another ST ESP with it. To get to ZGA "legitimately", there's a magic mirror across the little bridge in Seyda Neen or COE -28 -5.
- All of the relevant stuff begins with "sltw_lz" or "sltwlz". A good example of a Seducer is in the cell "Zergonalishia, Dark Cavern", with NPC ID sltw_lz_seducer_guardu
Thanks for any advice,
Steve
- Is there something obvious that I've missed?
- If anyone wants to playtest, it's on RapidShare here. It's a preliminary combination of ST & ZGA, so do not load another ST ESP with it. To get to ZGA "legitimately", there's a magic mirror across the little bridge in Seyda Neen or COE -28 -5.
- All of the relevant stuff begins with "sltw_lz" or "sltwlz". A good example of a Seducer is in the cell "Zergonalishia, Dark Cavern", with NPC ID sltw_lz_seducer_guardu
Thanks for any advice,
Steve