06-23-2006, 07:00 AM
I don't know if it was discussed before.
As you all know, main problem with the dungeons in Cyrodiil is that you can kill bunch of mobs, boss, and then get chest with 100 gold and one ruby.
Maybe we can approve some guidelines for dungeons in ST? I have 2 proposals:
1. Levels of mobs are fixed, except when offset is needed
2. Treasure chest(s) have some fixed reward.
As you all know, main problem with the dungeons in Cyrodiil is that you can kill bunch of mobs, boss, and then get chest with 100 gold and one ruby.
Maybe we can approve some guidelines for dungeons in ST? I have 2 proposals:
1. Levels of mobs are fixed, except when offset is needed
2. Treasure chest(s) have some fixed reward.