07-07-2006, 01:18 PM
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Reich Parkeep 6.0
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(updated July 30th)
- Join us in modding the grandest Redoran city you'll ever see!
- Download the mod
- On-line readme and information regarding modding in Soluthis
v6 Video (streaming)
v6 Video (download)
Screenshot gallery
I'm happy to announce the release of the sixth version of the Reich Parkeep mod. Most of our models now have built-in collision as well as vertex shading, and the city is looking and working better than ever. Much of the town exterior is also completed.
The big news in this release is that we're open to settlers who want to share the exhilarating experience of bringing life to the first Redoran city for Oblivion!
Thanks to our hardworking modellers, and to Gundalf's NIF exporter, we now have four finished interior house models (out of nine exterior buildings). Better yet, the interiors all have built-in collision and are vertexshaded, and they look spectacular. The rest of the collection will be modelled in the very near future, but the ones we have already made are the buildings most commonly used by the Redoran culture. Check out these screenshots to see what the interior models look like:
- The round home
- The oval home
- The guardtower ( scr #2)
- The Council Club
Redoran isn't the only cultural influence in the city, however - like tradition dictates, there is also a Velothi temple as seen in the video. Want to mod the Temple? You can, thanks to gundalf's exquisite velothi interior tileset. (Screenshot)
The on-line readme contains all the information you'll need to get started modding your first Redoran home. A copy of it is also included in the download. When you've perused the claims maps and found a building you want to settle, please post the claims code in the thread on our forum: Soluthis Claims Maps
Reich Parkeep 6.0
~~~~~~~~~~~~
(updated July 30th)
- Join us in modding the grandest Redoran city you'll ever see!
- Download the mod
- On-line readme and information regarding modding in Soluthis
v6 Video (streaming)
v6 Video (download)
Screenshot gallery
I'm happy to announce the release of the sixth version of the Reich Parkeep mod. Most of our models now have built-in collision as well as vertex shading, and the city is looking and working better than ever. Much of the town exterior is also completed.
The big news in this release is that we're open to settlers who want to share the exhilarating experience of bringing life to the first Redoran city for Oblivion!
Thanks to our hardworking modellers, and to Gundalf's NIF exporter, we now have four finished interior house models (out of nine exterior buildings). Better yet, the interiors all have built-in collision and are vertexshaded, and they look spectacular. The rest of the collection will be modelled in the very near future, but the ones we have already made are the buildings most commonly used by the Redoran culture. Check out these screenshots to see what the interior models look like:
- The round home
- The oval home
- The guardtower ( scr #2)
- The Council Club
Redoran isn't the only cultural influence in the city, however - like tradition dictates, there is also a Velothi temple as seen in the video. Want to mod the Temple? You can, thanks to gundalf's exquisite velothi interior tileset. (Screenshot)
The on-line readme contains all the information you'll need to get started modding your first Redoran home. A copy of it is also included in the download. When you've perused the claims maps and found a building you want to settle, please post the claims code in the thread on our forum: Soluthis Claims Maps