07-08-2006, 06:31 AM
I was reading again and got to this again:
Open questions & unsolved mysteries
I know we've covered some of this before
The Nohrgirm Tomb Mirror is still their and leading nowhere
we either need to remove it (the mirror) or figure out where the mage teleports to and go get him !
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so many secrets lol, ok so the hidden doorr thing does work, I'm sure this has something to do with the note about the gem which was stolen from the guard, one would never know that cause no one talks to you about it, nor is their an update in the player journal, so that part does need fixing
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The Hidden Door in the Rusty Guar (Steadhelm) also leads nowhere.
simple fix to link it, should just take you to the passage which leads to the cloister and likewise with the hidden door at the other end
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And of course the infamous Murdered Baker quest in Silgrad, my best guess would be to start by getting Mrs. Murdered Baker to go home like the note says, then go from their
The dialogue loop for the slaves is fixed.
and the amulet quest in Ebbedin is fixed as well.
Bob
Open questions & unsolved mysteries
I know we've covered some of this before
The Nohrgirm Tomb Mirror is still their and leading nowhere
we either need to remove it (the mirror) or figure out where the mage teleports to and go get him !
******************************************************
so many secrets lol, ok so the hidden doorr thing does work, I'm sure this has something to do with the note about the gem which was stolen from the guard, one would never know that cause no one talks to you about it, nor is their an update in the player journal, so that part does need fixing
******************************************************
The Hidden Door in the Rusty Guar (Steadhelm) also leads nowhere.
simple fix to link it, should just take you to the passage which leads to the cloister and likewise with the hidden door at the other end
******************************************************
And of course the infamous Murdered Baker quest in Silgrad, my best guess would be to start by getting Mrs. Murdered Baker to go home like the note says, then go from their
The dialogue loop for the slaves is fixed.
and the amulet quest in Ebbedin is fixed as well.
Bob