07-15-2006, 09:14 PM
Well, why not? It is always nice to see more visual variety in ES games, which seems to be absent from most games these days. What I was thinking was to start a team to create a modder's resource specifically for Silgrad. What this mod takes must meet certain guidelines (which I may add to):
- Must be a misc item, soul gem, key, ingredient, clothing, a book, Alchemical tools/products, armor, weapon, architecture, etc...
- Cannot use textures, meshes, etc. from any previous Elder Scrolls game.
- Must be a new texture or a new mesh (or both )
- Does not replace anything in the original game (meaning DO NOT replace textures or meshes with your new ones)
all of the above OR
- The permission of the core of this project (project of a project )
It is best just to run through it with me first, however
It is not obligatory that you join, in fact, finishing Silgrad Tower is more of a priority. Therefore, I suggest you only do things for this mod when nothing else is much of an issue.
What you create is up to you! It can be anything simple from a retex (see screenshot below) to the whole set of worn armour for everything in the game. Please keep in mind that Silgrad is in Morrowind though.
----
Some tips for people who do not know how to retex:
You'll need these programs:
NIFSkope: http://sourceforge.net/project/showfiles..._id=170735
TES4BSA: http://www34.brinkster.com/ghostwheel/
paintshop or another photo editting program that can handle Alpha Channels (try GIMP if you don't have any such thing: http://gimp-win.sourceforge.net/)
A program for converting to and from DDS (see the wiki): http://cs.elderscrolls.com/constwiki/ind.../DDS_Tools
And some good tutorials on the good old wiki:
http://cs.elderscrolls.com/constwiki/ind...etex_Guide
http://cs.elderscrolls.com/constwiki/ind...udiments_1
See also: http://cs.elderscrolls.com/constwiki/ind...leshooting
Have Fun!
----
For modellers:
Get either Blender or 3dsmax (Download Blender at: http://www.blender3d.org/cms/Home.2.0.html - Be sure to get the NIF plug-ins too)
Python 2.4 - Google it, I can't remember the site off by hand...
And for tutorials, try: http://www.blender3d.org/cms/Tutorials.243.0.html
At least one of which is by our very own Greybeard! (I think...)
Have Fun!
----
So, if anyone is interested in contributing to Silgrad and its subdivisions, please post!
- Must be a misc item, soul gem, key, ingredient, clothing, a book, Alchemical tools/products, armor, weapon, architecture, etc...
- Cannot use textures, meshes, etc. from any previous Elder Scrolls game.
- Must be a new texture or a new mesh (or both )
- Does not replace anything in the original game (meaning DO NOT replace textures or meshes with your new ones)
all of the above OR
- The permission of the core of this project (project of a project )
It is best just to run through it with me first, however
It is not obligatory that you join, in fact, finishing Silgrad Tower is more of a priority. Therefore, I suggest you only do things for this mod when nothing else is much of an issue.
What you create is up to you! It can be anything simple from a retex (see screenshot below) to the whole set of worn armour for everything in the game. Please keep in mind that Silgrad is in Morrowind though.
----
Some tips for people who do not know how to retex:
You'll need these programs:
NIFSkope: http://sourceforge.net/project/showfiles..._id=170735
TES4BSA: http://www34.brinkster.com/ghostwheel/
paintshop or another photo editting program that can handle Alpha Channels (try GIMP if you don't have any such thing: http://gimp-win.sourceforge.net/)
A program for converting to and from DDS (see the wiki): http://cs.elderscrolls.com/constwiki/ind.../DDS_Tools
And some good tutorials on the good old wiki:
http://cs.elderscrolls.com/constwiki/ind...etex_Guide
http://cs.elderscrolls.com/constwiki/ind...udiments_1
See also: http://cs.elderscrolls.com/constwiki/ind...leshooting
Have Fun!
----
For modellers:
Get either Blender or 3dsmax (Download Blender at: http://www.blender3d.org/cms/Home.2.0.html - Be sure to get the NIF plug-ins too)
Python 2.4 - Google it, I can't remember the site off by hand...
And for tutorials, try: http://www.blender3d.org/cms/Tutorials.243.0.html
At least one of which is by our very own Greybeard! (I think...)
Have Fun!
----
So, if anyone is interested in contributing to Silgrad and its subdivisions, please post!