Silgrad Tower from the Ashes

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What guilds should there be in Reich Parkeep? I think that the Mages' Guild, Fighters' Guild, Thieves' Guild, House Redoran, the Camonna Tong, the Imperial Cult, the Temple, and the Imperial Legion should all exist in here... what do other people think? We should also have guild halls in the Reich Parkeep area (the Imperial Guilds) and guild halls for the Dunmer ones in Soluthis.

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The Fighters' Guild should be more or less like it was in TES 3, with a little bit of corruption I think. Could take suspicious orders from the guild boss to escort some crates to another village by cart, and be attacked along the way (openning the crates, you find skooma, but also can't replace the lid as your companion tells the guildboss because of the honour in the guild to trust the guildboss no matter what). Also, the quests should be like the ordinary Fighters' Guild types (mercs, pest removal, etc...).

The Mages' Guild should be there for the research of the ancient war between the Nords and the Dunmer (excavating ruins, etc...) and for political influence over House Redoran. The guildmaster is ruthless and cunning, and usually gets what he wants one way or another...

The Thieves' Guild is pretty much well hidden in these parts... A little more like they were in Daggerfall, and are a little less worried about killing, depending on the questgiver. Some of these guys may even send you on Hit and Run type missions, or to kill an Imperial guard as a sign to others... Of course, you don't always have to listen to them, and disobey a few times, let some of these guys live. As for the leader, he's a mysterious fellow who only few have seen, wise as an Elder Councillor, but as violent as a barbarian, the guild has done well under his leadership.

House Redoran, full of honour and sacrifice, their main issue right now is defending against Skyrim, and possibly taking back some farmland from Hlaalu. Many great generals have fallen... But one soon might rise and buy House Redoran some time (the player of course). The leader is ready to sacrifice anything to save his house and its honour... Even himself if necessary...

The Imperial Legion... Fighting bandits, fighting renegade Nords that kill Dunmer, protecting the cities from the Nords... But the leader seems to care little for the Redoran, and even he is considering stabbing them in the back and claiming some land in his own name.

The Imperial Cult is as always keeping to its charities, and trying to find housing for the poor... And as always looking for those divine artifacts that have gone missing over the years... The leader is growing old and his health is failing, he wishes to find a suitable replacement before his time comes to an end...

The Temple is doing what it can to help defend House Redoran, or at least what's left of it. They evacuate refugees and find suitable housing for them, and do whatever they can to help the poor manage in these difficult times... They are more than happy to kill the Nordic invaders, so it isn't too surprising that some are found amongst Redoran's armies. They also are looking for artifacts of value, and wish to revive peoples' faith in the Tribunal, saying that Vivec will return, and he will save Redoran.

The Cammona Tong (not playable) is as always at odds with the Thieves' Guild, and are trying to take advantage of what's left of House Redoran. Their leader is an old associate of Orvas Dren... who does his best to kill the Thieves' Guild to pave the way for the Cammona Tong to take over parts of what is left of Redoran (but it already is occupied by Imperials). They are also extremely devoted to killing the Imperial presence in Morrowind, and generally hate the n'wah who've infiltrated their lands.

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The guild-master of the Fighters' Guild should be in the capitol of the Redoran District of Morrowind (Soluthis?), as well as the Arch-Mage, the grand-guildmaster of Redoran, and the ringleader of the Cammona Tong (sp). The guildmaster of the Imperial Cult should be at a shrine of importance, while the Knight of the Imperial Dragon should be in the biggest IMPERIAL city in the district (or MIA). The temple guildmaster could be somewhere of importance for the Dunmer (similar to what I had in mind for the Imperial Cult). The Thieves' Guild should exist in a small village sort of far from any really big city, like an ordinary town (but full of thieves and mysterious travellers).

Well, what do other people think?

Also, has this been discussed much?

*NOTE to Razorwing: Could you move this to the tavern perhaps? Thanks Smile !*
I like your Idea for the theves guild being in a small vilage also if you get such a village small and mysterous give me a mesage cause ive got quest ideas for use in small mysterous villages and even ordanary ones espcialy ones in Solthis.
Great, I'd love to hear your ideas (even though none of this is really official yet Wink )
here is where to veiw my quest ideas its part of a side quest non-faction plot
Neighborhoods of Soluthis
when I get some areas to start makeing the quest besides my solthis claims in venims hold it should get a little interesting :explained:
Nice initiative TheImperialDragon. Smile

I haven't given it much thought before because we don't have an interior model for the Redoran guild building yet, so even if it had been decided we couldn't really do anything until that model was completed. But I've included quite a few Guild buildings in the layout, which could be locations for the guilds we want in Soluthis.

A couple of things have been decided along the way though, regarding the Imperial Districts.
- There'll be a Guild of Mages building in the Imperial District (rpc32), which happens to be one of the handful of buildings that are still open to claim.
- There won't be a Guild of Fighters building in the Imperial Districts since they are as good as finished.
- There can be a Guild of Thieves location though, because as you say they operate in secret and wouldn't have their own official building like other guilds do.

Personally I don't know if it's a good idea to have a Guild of Fighters building in town at all, and the reason for that is that the theme of House Redoran quests are quite similar. Just about any GoF quest can be easily tweaked into a House Redoran quest instead, since both factions are the aggressive warrior types. Our players are bound to be Morrowind afficionados too and would probably think it's more fun to play Redoran quests than GoF quests, plus it'll probably be more pragmatic to make Redoran quests since our whole area is basically controlled by them.

Don't misunderstand me though, I'm not saying I think it would be wrong to have a Guild of Fighters building in Soluthis. Ald'ruhn had both GoF and Redoran, so it would obviously not be wrong to have both. I'm just saying I would prefer promoting Redoran quests and try to usher along the creation of a sufficient amount of quests -- hopefully by modding quite a few of them myself, because I've been dying to do that for ages but have had to work through other items on the to-do-list first. If, on the other hand, a guy said he loved the Guild of Fighters and would like to manage it in Reich Parkeep and if need be mod all the quests himself, I would applaud that. Big Grin

To sum up, House Redoran quests are more important in my opinion and I feel we should concentrate on those but if someone has the drive to create a fullblown GoF in Soluthis I think that would be great.

I'd like to manage the House Redoran quests by the way, as I worked a lot on House Redoran quests in the old Silgrad Tower mod. I got the opportunity to mod the leader's home and he kinda grew on me, and I've written a few stories and quest ideas around him over the years. So if there's anything that's close to heart in the ST mod for me it's the Redoran leader and House Redoran quests. Having said that I welcome all ideas and suggestions you guys might have surrounding the Redoran matter. Smile

The Redoran capital is a tricky question. It could be Ald'ruhn, Blacklight, Soluthis or Kragenmoor. I think it might be best to leave it an open question and not determine the capital in-game, and just settle for the fact that Ald'ruhn will have an Archmaster but so will Soluthis. If we ever mod Kragenmoor I bet it could have an Archmaster too. The Archmaster on Vvardenfell would be the highest Redoran leader on the island while the Archmaster in Soluthis would be the highest Redoran leader in our lands, from Silgrad up to Blacklight. We'd just omit mentioning the specific details of the overall Redoran leadership in-game, that way we can keep our options open for what we might want to do in the future.

The Imperial Legion in Reich Parkeep/Soluthis is the Dragon Legion (rpc02), being modded by sandor. I don't think it's a joinable faction right now but if anyone comes up with quests for it, I'm sure it could be. (Joining it would be equal to joining the Imperial Legion btw)

The Imperial Cult would be the Cathedral to Akatosh (rpc17), being modded by FLESH. I don't think it's joinable either right now but as with the Legion, if anyone makes quests for it then I'm sure it could be.

[blockquote]It's no problem to mod quests like that btw, just mod a cave or similar as an interior cell and pretend the player travels to it and mod the quest around that, and then we can hook up the entrances on the landmass once it's available. Big Grin [/blockquote]

The Temple, Soluthis0501, on the other hand should be a joinable faction for sure and would be the most important faction after House Redoran. The claim is open and the tileset is there so anyone can claim it and get started right away. =)

I thought the Cammona Tong was a criminal syndicate with less designs on power than on wealth and who (as you say) despise foreigners. Like a Dunmer Mafia with a bit of racial supremacy in the mix. If they destroyed their society, wouldn't they both cripple their own means of garnishing income as well as hurt their race's interest? Targetting Imperials on the other hand -- like breaking into their stores -- would serve both interests, as it bolsters their ill-gotten wealth while weakening the Dunmer society's oppressors. I wouldn't be surprised if they were engaged in para-military activities these days to stop the Nords from taking over, because if that happened they would lose much more than just their coinpurses.
What if I said I was willing to manage a Guild of Fighters? Or rather their remnants? I feel strongly that the Fighters' Guild really should be implemented in Silgrad and its affiliates.
Quote:Originally posted by TheImperialDragon
What if I said I was willing to manage a Guild of Fighters? Or rather their remnants? I feel strongly that the Fighters' Guild really should be implemented in Silgrad and its affiliates.

I'd say... perfect! =)

If you'd like to get started right away, perhaps I could suggest using the tileset to mod the whole location? Then we can add an entrance to it on the side of one of the hills, for example. That would get around the problem of there not being an interior house model for the guild building, plus that Redorans don't mind living underground ? la Skar in Ald'ruhn. And perhaps when we finally do have a model like that we could move the entrance to a proper location in the city. What do you think?

The tileset doesn't have collision just yet but I should be able to fix that relatively easy within a few days.
What Cheydinhall buildings aren't being used? If none, then how about another building architecture (after a little retexturing maybe)?
Quote:Originally posted by Razorwing
The Redoran capital is a tricky question. It could be Ald'ruhn, Blacklight, Soluthis or Kragenmoor. I think it might be best to leave it an open question and not determine the capital in-game, and just settle for the fact that Ald'ruhn will have an Archmaster but so will Soluthis. If we ever mod Kragenmoor I bet it could have an Archmaster too. The Archmaster on Vvardenfell would be the highest Redoran leader on the island while the Archmaster in Soluthis would be the highest Redoran leader in our lands, from Silgrad up to Blacklight. We'd just omit mentioning the specific details of the overall Redoran leadership in-game, that way we can keep our options open for what we might want to do in the future.
by the way Razorwing, it's why I wrote about this :mainland Redoran and Vvardenfell Redoran
Trust you to have a prior take on the strategy KKA, and great initiative ID.

You might like to consider the effect of the Gates and the Emperor's death on the Imperials as creating some kind of flux - wavering of loyalties in some of the individual Imperials and Imperial affiliated organisations and a determination not to be affected in others - after all you have to differentiate between the religious and the mundane, between state organs and those that are free to determine their own vision of life.

So could it be that there will be a factionalisation in the Fighters' Guild for example? Could the Redorans (in response to the dramatic reduction in their fortunes) be systematically recruiting Imperials for the first time? :alert:

Waiit a minute you say, the Redorans have: this line... waiiiit a minute I say, do you not remember in Morrowind how each Redoran Councillor had his or her own point of view and concerns? There are always factions in politics and this is where Morrowind excells, in that in Morrowind there are factions within factions. So feel free to make use of them, while carefully monitoring your imagination so that you address the creation of naive npcs as seriously as serious ones etc...
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