07-19-2006, 06:35 PM
What guilds should there be in Reich Parkeep? I think that the Mages' Guild, Fighters' Guild, Thieves' Guild, House Redoran, the Camonna Tong, the Imperial Cult, the Temple, and the Imperial Legion should all exist in here... what do other people think? We should also have guild halls in the Reich Parkeep area (the Imperial Guilds) and guild halls for the Dunmer ones in Soluthis.
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The Fighters' Guild should be more or less like it was in TES 3, with a little bit of corruption I think. Could take suspicious orders from the guild boss to escort some crates to another village by cart, and be attacked along the way (openning the crates, you find skooma, but also can't replace the lid as your companion tells the guildboss because of the honour in the guild to trust the guildboss no matter what). Also, the quests should be like the ordinary Fighters' Guild types (mercs, pest removal, etc...).
The Mages' Guild should be there for the research of the ancient war between the Nords and the Dunmer (excavating ruins, etc...) and for political influence over House Redoran. The guildmaster is ruthless and cunning, and usually gets what he wants one way or another...
The Thieves' Guild is pretty much well hidden in these parts... A little more like they were in Daggerfall, and are a little less worried about killing, depending on the questgiver. Some of these guys may even send you on Hit and Run type missions, or to kill an Imperial guard as a sign to others... Of course, you don't always have to listen to them, and disobey a few times, let some of these guys live. As for the leader, he's a mysterious fellow who only few have seen, wise as an Elder Councillor, but as violent as a barbarian, the guild has done well under his leadership.
House Redoran, full of honour and sacrifice, their main issue right now is defending against Skyrim, and possibly taking back some farmland from Hlaalu. Many great generals have fallen... But one soon might rise and buy House Redoran some time (the player of course). The leader is ready to sacrifice anything to save his house and its honour... Even himself if necessary...
The Imperial Legion... Fighting bandits, fighting renegade Nords that kill Dunmer, protecting the cities from the Nords... But the leader seems to care little for the Redoran, and even he is considering stabbing them in the back and claiming some land in his own name.
The Imperial Cult is as always keeping to its charities, and trying to find housing for the poor... And as always looking for those divine artifacts that have gone missing over the years... The leader is growing old and his health is failing, he wishes to find a suitable replacement before his time comes to an end...
The Temple is doing what it can to help defend House Redoran, or at least what's left of it. They evacuate refugees and find suitable housing for them, and do whatever they can to help the poor manage in these difficult times... They are more than happy to kill the Nordic invaders, so it isn't too surprising that some are found amongst Redoran's armies. They also are looking for artifacts of value, and wish to revive peoples' faith in the Tribunal, saying that Vivec will return, and he will save Redoran.
The Cammona Tong (not playable) is as always at odds with the Thieves' Guild, and are trying to take advantage of what's left of House Redoran. Their leader is an old associate of Orvas Dren... who does his best to kill the Thieves' Guild to pave the way for the Cammona Tong to take over parts of what is left of Redoran (but it already is occupied by Imperials). They are also extremely devoted to killing the Imperial presence in Morrowind, and generally hate the n'wah who've infiltrated their lands.
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The guild-master of the Fighters' Guild should be in the capitol of the Redoran District of Morrowind (Soluthis?), as well as the Arch-Mage, the grand-guildmaster of Redoran, and the ringleader of the Cammona Tong (sp). The guildmaster of the Imperial Cult should be at a shrine of importance, while the Knight of the Imperial Dragon should be in the biggest IMPERIAL city in the district (or MIA). The temple guildmaster could be somewhere of importance for the Dunmer (similar to what I had in mind for the Imperial Cult). The Thieves' Guild should exist in a small village sort of far from any really big city, like an ordinary town (but full of thieves and mysterious travellers).
Well, what do other people think?
Also, has this been discussed much?
*NOTE to Razorwing: Could you move this to the tavern perhaps? Thanks !*
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The Fighters' Guild should be more or less like it was in TES 3, with a little bit of corruption I think. Could take suspicious orders from the guild boss to escort some crates to another village by cart, and be attacked along the way (openning the crates, you find skooma, but also can't replace the lid as your companion tells the guildboss because of the honour in the guild to trust the guildboss no matter what). Also, the quests should be like the ordinary Fighters' Guild types (mercs, pest removal, etc...).
The Mages' Guild should be there for the research of the ancient war between the Nords and the Dunmer (excavating ruins, etc...) and for political influence over House Redoran. The guildmaster is ruthless and cunning, and usually gets what he wants one way or another...
The Thieves' Guild is pretty much well hidden in these parts... A little more like they were in Daggerfall, and are a little less worried about killing, depending on the questgiver. Some of these guys may even send you on Hit and Run type missions, or to kill an Imperial guard as a sign to others... Of course, you don't always have to listen to them, and disobey a few times, let some of these guys live. As for the leader, he's a mysterious fellow who only few have seen, wise as an Elder Councillor, but as violent as a barbarian, the guild has done well under his leadership.
House Redoran, full of honour and sacrifice, their main issue right now is defending against Skyrim, and possibly taking back some farmland from Hlaalu. Many great generals have fallen... But one soon might rise and buy House Redoran some time (the player of course). The leader is ready to sacrifice anything to save his house and its honour... Even himself if necessary...
The Imperial Legion... Fighting bandits, fighting renegade Nords that kill Dunmer, protecting the cities from the Nords... But the leader seems to care little for the Redoran, and even he is considering stabbing them in the back and claiming some land in his own name.
The Imperial Cult is as always keeping to its charities, and trying to find housing for the poor... And as always looking for those divine artifacts that have gone missing over the years... The leader is growing old and his health is failing, he wishes to find a suitable replacement before his time comes to an end...
The Temple is doing what it can to help defend House Redoran, or at least what's left of it. They evacuate refugees and find suitable housing for them, and do whatever they can to help the poor manage in these difficult times... They are more than happy to kill the Nordic invaders, so it isn't too surprising that some are found amongst Redoran's armies. They also are looking for artifacts of value, and wish to revive peoples' faith in the Tribunal, saying that Vivec will return, and he will save Redoran.
The Cammona Tong (not playable) is as always at odds with the Thieves' Guild, and are trying to take advantage of what's left of House Redoran. Their leader is an old associate of Orvas Dren... who does his best to kill the Thieves' Guild to pave the way for the Cammona Tong to take over parts of what is left of Redoran (but it already is occupied by Imperials). They are also extremely devoted to killing the Imperial presence in Morrowind, and generally hate the n'wah who've infiltrated their lands.
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The guild-master of the Fighters' Guild should be in the capitol of the Redoran District of Morrowind (Soluthis?), as well as the Arch-Mage, the grand-guildmaster of Redoran, and the ringleader of the Cammona Tong (sp). The guildmaster of the Imperial Cult should be at a shrine of importance, while the Knight of the Imperial Dragon should be in the biggest IMPERIAL city in the district (or MIA). The temple guildmaster could be somewhere of importance for the Dunmer (similar to what I had in mind for the Imperial Cult). The Thieves' Guild should exist in a small village sort of far from any really big city, like an ordinary town (but full of thieves and mysterious travellers).
Well, what do other people think?
Also, has this been discussed much?
*NOTE to Razorwing: Could you move this to the tavern perhaps? Thanks !*