Silgrad Tower from the Ashes

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I'd like to make some tropical areas.
Quote:Originally posted by DarkAsmodeous
Now how about..... 24 variations? lol, that looks great, but I don't want it to get redundant.

I could do that :goodjob:
As promised, well it's not 24 but it's 5 more (I'm a poet and I didn't know it):

[Image: SpeedTreeCAD_Lite2006-07-3109-39-49.jpg]

A wide trunk and small height, I'm sure you've seen these before.

[Image: SpeedTreeCAD_Lite2006-07-3109-40-22.jpg]

The difference may look small from here, but the fronds are much bigger.

[Image: SpeedTreeCAD_Lite2006-07-3109-42-24.jpg]

Some shade for a wiery traveller.

[Image: SpeedTreeCAD_Lite2006-07-3109-43-15.jpg]

A tall palm tree with alot of disturbance to it's growth.

[Image: SpeedTreeCAD_Lite2006-07-3109-45-35.jpg]

A more traditional palm tree, no disturbance, but still looks good.

I can attach the .spt (sp?) files because I really don't know how to get the leaves to show up in game.
wow , those trees look even better
Hehe, thank you, anyone want to take me up on that offer? Or point me to a guide telling me how to properly import trees?

EDIT: Stupid post limit, anyway, I made a cactus, well two, more to come,:

[Image: SpeedTreeCAD_Lite2006-07-3111-17-24.jpg]

[Image: SpeedTreeCAD_Lite2006-07-3111-17-50.jpg]
How hard is speedtree?
Not at all, shh, it's my secret.
Nice, though the twisting on the small ones is kind of odd looking.
With the region editor in the CS and speed tree I bet all of Beyond Cryodil gets finished in far less time than people expect.
Hehe, It's just a matter of loading some 250 quads together.
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