Silgrad Tower from the Ashes

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I'm going to start working on a mod which incorperates an Isle of the mostly destroyed Continiet of Yokuda.

Here is the plot line.

A vessel docks into Anvil, the player talks to one of crewmen, they say for a price they ship will take them to Rihad on a trade voage(not really Rihad). The player agrees. The crewman says to the player they should rest downstairs. When the PC wakes up he finds himself in a shipwrecked boat. A few of the crewmembers are dead and the rest are nowhere to be found. The PC gets out of the boat, and finds himself on an Island.


I have the rest of it to put up, but I think I will ask what you guyz want to see in this mod before I do anything more.
well REALLY research your Yokudan lore...
if I were you I'd plan it ALL out while also doing Skyrim stuff... and so when the Skyrim mod is wel underway, start on your own things...
me, I've got a lot of mod ideas I want to make but... I have Vvardenfell... so for now I plan out the stuff while I actually do things for Vvardenfell... and so maybe after Vvardenfell or close to the end i will start on my own smaller projects
This Island is very small, and I have half of the exterior work done already. Then I have about 6 Ints to make, then Npcs, Pathgrids and finally scripts & quests. Also I am already adept in Yokudan Lore and if I have any doubts I can always go to TIL or TR.

Edit:
Yokuda/Redguard
Satakal
(The Worldskin) Yokudan god of everything. A fusion of the concepts of Anu and Padomay. Basically, Satakal is much like the Nordic Alduin, who destroys one world to begin the next. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately become the Yokudan pantheon. Popular god of the Alik'r nomads.
Ruptga
(Tall Papa) Chief deity of the Yokudan pantheon. Ruptga, more commonly 'Tall Papa', was the first god to figure out how to survive the Hunger of Satakal. Following his lead, the other gods learned the 'Walkabout', or a process by which they can persist beyond one lifetime. Tall Papa set the stars in the sky to show lesser spirits how to do this, too. When there were too many spirits to keep track of, though, Ruptga created a helper out the dead skin of past worlds. This helper is Sep (see below), who later creates the world of mortals.
Tu'whacca
(Tricky God) Yokudan god of souls. Tu'whacca, before the creation of the world, was the god of Nobody Really Cares. When Tall Papa undertook the creation of the Walkabout, Tu'whacca found a purpose; he became the caretaker of the Far Shores, and continues to help Redguards find their way into the afterlife. His cult is sometimes associated with Arkay in the more cosmopolitan regions of Hammerfell.
Zeht
(God of Farms) Yokudan god of agriculture. Renounced his father after the world was created, which is why Tall Papa makes it so hard to grow food.
Morwha
(Teat God) Yokudan fertility goddess. Fundamental deity in the Yokudan pantheon, and the favorite of Tall Papa's wives. Still worshipped in various areas of Hammerfell, including Stros M'kai. Morwha is always portrayed as four-armed, so that she can 'grab more husbands'.
Tava
(Bird God) (Bird God) Yokudan spirit of the air. Tava is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland. She has since become assimilated into the mythology of Kynareth. She is still very popular in Hammerfell among sailors, and her shrines can be found in most port cities.
Malooc
(Horde King) An enemy god of the Ra Gada. Led the goblins against the Redguards during the first era. Fled east when the army of the HoonDing overtook his goblin hordes.
Diagna
(Orichalc God of the Sideways Blade) Hoary thuggish cult of the Redguards. Originated in Yokuda during the Twenty Seven Snake Folk Slaughter. Diagna was an avatar of the HoonDing (the Yokudan God of Make Way, see below) that achieved permanence. He was instrumental to the defeat of the Lefthanded Elves, as he brought orichalc weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight knit group of followers against the Orcs of Orsinium during the height of their ancient power, but then faded into obscurity. He is now little more than a local power spirit of the Dragontail mountains.
Sep
(The Snake) Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a 'non-space' that tries to upset mortal entry into the Far Shores.
HoonDing
(The Make Way God) Yokudan spirit of 'perseverance over infidels'. The HoonDing has historically materialized whenever the Redguards need to 'make way' for their people. In Tamrielic history this has only happened three times-twice in the first era during the Ra Gada invasion, once during the Tiber War. In this last incarnation, the HoonDing was said to have been either a sword or a crown, or both.
Leki
(Saint of the Spirit Sword) Goddess daughter of Tall Papa, Leki is the goddess of aberrant swordsmanship. The Na-Totambu of Yokuda warred to a standstill during the mythic era to decide who would lead the charge against the Lefthanded Elves. Their swordmasters, though, were so skilled in the Best Known Cuts as to be matched evenly. Leki introduced the Ephemeral Feint; afterwards, a victor emerged and the war with the Aldmer began.
Onsi
(Boneshaver) Notable warrior god of the Yokudan Ra Gada, Onsi taught Mankind how to pull their knives into swords


Anyway back on topic, what do you guyz want to see in this mod?
oh I see... maybe have a few of the old ansei or stone-magics guys just meditating on the isle... no visitors are supposed to be allowed or something... and maybe they feel Yokuda beneath the waves and make it their life's goal to repent for their great destruction and raise Yokuda back up? Confusedhrug:
The redguard on the island are going to be a lost tribe that never crossed over to Tamriel. There culture has deevolved and are very connected to the island.
Quote:Originally posted by The Old Ye Bard
The redguard on the island are going to be a lost tribe that never crossed over to Tamriel. There culture has deevolved and are very connected to the island.
so you mean they are very connected to their land... like Stone magicians of Yokuda?
Not like stone magicians, more like people who are very intertwined with the land, only take what they need, if something bad happens to something on the island they are effected. They have forgotten most of the great civil war of Yokuda and the only knowledge they have of it is "...a great evil swept across the land and many died" even this little bit of infomation will is only recorded verbally by the trible Elder/Shaman.

Also a few new bits I will tell you about the Island is....

It was once an Aldmeris outpost, but it decayed and was eventually abandoned.

There is an Imperial on the island who has lived there since he was a young man, he still thinks that some of the old events are still in motion(think Jagar Tharn) he was ship wreched on the island and will tell you many things about it. He built his house out of drift wood, bits from his wreched ship and things from the island.

There is three caves on the island, two natrul and one the redguard occupy.

There is an elven ruin in the middle of the island.

Around the island is a coral reef, it is what caused the boat to wrech itself.

The redguard are at the start hostile.

There is a second smaller island next to the main island, it will be the grave sight of the redguard(in lore they bury their dead off shore) it will also have a ruined aldmeri lighthouse on it.


If anyone has ideas plz post.
yeah I have an idea... IF Aldmeris was a real place... then it wasn't close to Yokuda...

however you can use the "left-handed elves"... they and the Yokudans warred... and the "Left-handed elves" had a tower called Orichalc, a strong alloy is the materila... and they were apparently seen as evil (hence 'left-handed')
I never said yokuda was close to Aldmeris, I said that this was an outpost.
I've seen this great map somewhere on this forum.... I saw Yokuda on that somewhere....

But anyway, good luck and a nice idea!
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