Silgrad Tower from the Ashes

Full Version: [CS] Messed up tails with Khajiit.. , a solution.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
When creating Khajiit or Argonian from scratch you'll encounter some problems (in the CS and in game). Like missing tails etc.

A little guide how to overcome this problem.
Make sure you unpacked your Oblivion - Meshes.bsa.

Create a new path in your own data directory: "meshes\characters\_male\".

You need to copy all the files from the "\meshes\characters\_male\" (the unpacked bsa file) directory to your new path, in your own data directory, otherwise there will be no animations available for your NPC.


Let's take a Khajiit as an example.

Screenie 1. Errors in the CS (there are more of these around, only an example) when placing the Khajiit in the interior.

Screenie 2. Khajiit with a messed up tail.

Screenie 3. Default in the CS.
In the NPC "Edit Base" screen; "characters\_male\skeleton.nif" (below the race selection) is selected.
Change (*) that to characters\_male\skeletonBeast.nif (screenie 4).

(*) data\meshes\characters\_male\skeletonBeast.nif



Screenie 5. Problem solved.


sandor has attached these images (downsized versions):
[Image: tn_attachment-3901.jpg] [Image: tn_attachment-3902.jpg] [Image: tn_attachment-3903.jpg] [Image: tn_attachment-3904.jpg] [Image: tn_attachment-3905.jpg]
1.jpg (377.02 KB) 2.jpg (401.21 KB) 3.jpg (95.11 KB) 4.jpg (95.25 KB) 5.jpg (117.32 KB)
Thank you sandor for typing this up! Smile
Nice tip, thanks sandor!
What if the beast skeleton is not located in that folder? I tried that and the skeletonbeast isn't in that folder, so my comp won't let me select it.
Quote:Originally posted by Siegfried
What if the beast skeleton is not located in that folder? I tried that and the skeletonbeast isn't in that folder, so my comp won't let me select it.
Is your BSA unpacked properly? ?(
Are you sure you checked in the _male folder? Did you unpack the BSA?
Perform a search and find the file (skeletonBeast.nif ).
If you can't find the file the meshes.bsa has to be unpacked again.

If you find the file place it in the correct directory.

EDIT

Did you look in the "_male" (as suggested by TID) directory (not the \Khajiit\male).

I attached the nif for your convenience.
Sounds good, for the longest time I've just gone without the tails by removing them in the race's edit box. It worked too but took away the realism of them being beast folk. So I'm gonna try this out.