08-06-2006, 09:01 AM
Well, I was just playing some Game Boy Advance, and while I was against the final boss of one game, which is a dragon, I thought "We could have a lot of fun bringing in creatures that aren't supposed to be on Tamriel, causing a whole bunch of panic, and a big threat." And I thought about what a guard captain might say at the sight of maybe a dragon while travelling with the player "What the hell... D-dragon?!?". I like the idea of fighting against otherworldly creatures other than Daedra, ones that are actually a *surprise*. Could have a lot of fun with that one. I can imagine fighting a dragon at a ruined tower somewhere south of Silgrad... Ah, lovely...
So that is one idea... Moving on to idea number two:
Capes, almost every fantasy game has them except for this one (and Morrowind). Wouldn't it be nice to see some capes on some of the more important people in our mod? Maybe... kings, elite guards, heroes, villains, etc...? Just an idea, and I think I know how we might go about it; With the Amulet slot being used, we can have the cape follow the actor's (NPC/PC) animations, but have some moving around with maybe Havok if we can do that. We could also have a look at ways of using the robe as a template for capes.
Next one, an idea I've had for quite some time (well, most of it anyway. actually, I've had this idea for about a year, when I was still modding for TES3, but I never really acted on it), a hidden underwater city where escaped slaves used to go, where they were treated by fellow Argonians. Probably inside another giant crab or something similar to Ald'Skar...
For beards and moustaches and the like which everyone wants to see, what I think we could do is have the beards as part of the hair model, and attach it differently depending on the geometry. I don't know what everyone else thinks, but I for one think it is worth a shot (not that I can do this).
And finally, a nice curved sword, wavy kind of, like I've seen in so many video games, it should be easy to make if we base it off of some of the already existing models I think. something like this: ~~~ more or less.
Well, a few ideas anyway, opinions?
So that is one idea... Moving on to idea number two:
Capes, almost every fantasy game has them except for this one (and Morrowind). Wouldn't it be nice to see some capes on some of the more important people in our mod? Maybe... kings, elite guards, heroes, villains, etc...? Just an idea, and I think I know how we might go about it; With the Amulet slot being used, we can have the cape follow the actor's (NPC/PC) animations, but have some moving around with maybe Havok if we can do that. We could also have a look at ways of using the robe as a template for capes.
Next one, an idea I've had for quite some time (well, most of it anyway. actually, I've had this idea for about a year, when I was still modding for TES3, but I never really acted on it), a hidden underwater city where escaped slaves used to go, where they were treated by fellow Argonians. Probably inside another giant crab or something similar to Ald'Skar...
For beards and moustaches and the like which everyone wants to see, what I think we could do is have the beards as part of the hair model, and attach it differently depending on the geometry. I don't know what everyone else thinks, but I for one think it is worth a shot (not that I can do this).
And finally, a nice curved sword, wavy kind of, like I've seen in so many video games, it should be easy to make if we base it off of some of the already existing models I think. something like this: ~~~ more or less.
Well, a few ideas anyway, opinions?