Silgrad Tower from the Ashes

Full Version: RP 8.0 - Return of the Dragon (Bug Report)
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Quote:Originally posted by TheImperialDragon
Yes, I had another similar framerate loss when I was trying to test out the collision of some of the bottles you modelled, Razorwing.

Yeah Blush

For me, the moment of realization was the jittery framerate in my last clutter-gallery cell. I researched a ton of Bethesda models later on and their collision meshes are nowhere near the complexity I sometimes use, so that and the discussions I had was a real wake-up call. Before then my only theory was that the textures were too high-res, but that had most likely very little to do with it.
where is reich parkeep 8.0? I don't have that one yet. gimme!
HERE.

Bottom of the page.
Ah, thanks. Can't wait to play....and find none of my mods are in there, like my exterior claim, and my imperial homes.....
heres a nasty number with the temple and one of the out doorsy market like structure
Quote:Originally posted by Green @nt1-n00b
heres a nasty number with the temple and one of the out doorsy market like structure

Looks like the same problem MW had, not good . . .
Quote:Originally posted by Green @nt1-n00b
heres a nasty number with the temple and one of the out doorsy market like structure

I'll look into it, thanks!
if only rain had havok. but then the game would probably crash.
there is a mod that lets you get wet and have rain on you and such when it rains
Probably doesn't fix the problem though. :confused:

BTW: I forgot to mention earlier, your bugs were added to the list. :check:
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