08-12-2006, 05:30 AM
In the next release it'll be possible to pick ingredients from most of our plants and flowers. Now that I've solved the technical problems and it's actually possible to harvest them ingame, I'd like to set up their alchemical properties. I have no idea what those should be or their strenghts, so that's why I thought I could ask someone here to compile a balanced list of effects and strenghts, which doesn't leave room for errors on my part.
We can't include the plants and flowers that use transparant textures in this round, but you can supply their information anyway and I'll hook it up. Then, later on when that part of the equation pans out, it'll kick in and start working.
Our current flora are as follows (count in Roobrush though, I need to make it)
Traditional:
Ampoule pod
Ash yam
Black anther
Bungler's Bane
Comberry
Corkbulb
Draggletail
Fireflower
Gold kanet
Hackle-lo
Hypha Facia
Kreshweed
Lichen
Luminous Russola
Marshmerrow
Saltrice
Stoneflower
Violet Coprinus
Wickwheat
Willow Flower
Made-up:
Dandelion
Black rose
Moldpatch
Razortongue
Hermit's Crook
Proria
Roweed
Snowdrop
Toadstool
Tessela Kanet
Edibel, Not Flora:
Candy cane
Kwama egg
(Hen) egg
Mint
Ham
Meat
Chickenleg
Ash yam, hackle-lo, kreshweed, saltrice and wickwheat are edible, so they need to have the "Restore Fatige" property. They sortof equals potato, salad, salad, rice and flour.
I would also like to ask if someone could create icons for the ingredients already in Reich Parkeep? There's a lot of them, all starting with "Ingr" in the Meshes\ST folder, and in the next release they'll start showing up to the player. TIA.
We can't include the plants and flowers that use transparant textures in this round, but you can supply their information anyway and I'll hook it up. Then, later on when that part of the equation pans out, it'll kick in and start working.
Our current flora are as follows (count in Roobrush though, I need to make it)
Traditional:
Ampoule pod
Ash yam
Black anther
Bungler's Bane
Comberry
Corkbulb
Draggletail
Fireflower
Gold kanet
Hackle-lo
Hypha Facia
Kreshweed
Lichen
Luminous Russola
Marshmerrow
Saltrice
Stoneflower
Violet Coprinus
Wickwheat
Willow Flower
Made-up:
Dandelion
Black rose
Moldpatch
Razortongue
Hermit's Crook
Proria
Roweed
Snowdrop
Toadstool
Tessela Kanet
Edibel, Not Flora:
Candy cane
Kwama egg
(Hen) egg
Mint
Ham
Meat
Chickenleg
Ash yam, hackle-lo, kreshweed, saltrice and wickwheat are edible, so they need to have the "Restore Fatige" property. They sortof equals potato, salad, salad, rice and flour.
I would also like to ask if someone could create icons for the ingredients already in Reich Parkeep? There's a lot of them, all starting with "Ingr" in the Meshes\ST folder, and in the next release they'll start showing up to the player. TIA.