08-24-2006, 05:52 AM
I make weapons, and anytime I actually use the normal map, it's way too shiny. I edit the alpha on the _n map to put what's shiny and what's not, but it doesn't work. I've just thought of something, and I bet it's the color in the main channel, not the alpha that decides if it's shiny, bumpy, ect, but I've looked at some of oblivion's weapons normals, and I don't know how to make that color effect.
If you want, take a look at one of my weapon textures and tell me what I should do with it.
http://www.miriscusltd.com/Oblivion/gutrender.dds
http://www.miriscusltd.com/Oblivion/gutrender_n.dds
(even though this is obvious, I'll post a picture anyway just to extend the length of the thread and show off my most recent work.)
This is, of course, what it looks like without correct normals.
If you want, take a look at one of my weapon textures and tell me what I should do with it.
http://www.miriscusltd.com/Oblivion/gutrender.dds
http://www.miriscusltd.com/Oblivion/gutrender_n.dds
(even though this is obvious, I'll post a picture anyway just to extend the length of the thread and show off my most recent work.)
This is, of course, what it looks like without correct normals.