08-21-2006, 11:53 PM
Continued from:
Recent Thread 2
Original Thread 1
royalblue[/hr]
Got the missed polygon, and am now further optimizing the collision mesh.
The first hut is done, including the collision mesh... I removed the border around the top because it wasn't needed any more. Earlier, we needed it because I couldn't get the smoothing and shading spot on. Now that we have vertice shading, it was a breeze.
Furthermore, I've updated the Grand Hall and included in this hut the modified materials with proper alpha channels and have made the specular colors black. The hut's collision model only has 80 vertices. :-D
We need to keep the meshes kinda accurate, simply because a lot of players will hop all over these things. One of my favorite activities to do in Oblivion is to hop on to the tallest object I can find... I did that in Morrowind too. :-D In any case, you were right. There was a ton of stuff I could have done to the collision mesh up near the top of the Grand Hall. I'm working on that bit currently.
One last note, re-download the Grand Hall zip from above... iot's been exported to .NIF and now weighs in much smaller than before. That is, if you don't care about the optimized collision mesh yet.
Download Hut - Ha! Only 50K for the model!
EDIT: Done with the Grand Hall. 144 vertices in the collision mesh. Here's a link. I didn't realize this had spilled over to an 11th page.
Download Ghall (196 KB)
EDIT: Hut S2!
Download Hut S2 (49 KB)
Recent Thread 2
Original Thread 1
royalblue[/hr]
Got the missed polygon, and am now further optimizing the collision mesh.
The first hut is done, including the collision mesh... I removed the border around the top because it wasn't needed any more. Earlier, we needed it because I couldn't get the smoothing and shading spot on. Now that we have vertice shading, it was a breeze.
Furthermore, I've updated the Grand Hall and included in this hut the modified materials with proper alpha channels and have made the specular colors black. The hut's collision model only has 80 vertices. :-D
We need to keep the meshes kinda accurate, simply because a lot of players will hop all over these things. One of my favorite activities to do in Oblivion is to hop on to the tallest object I can find... I did that in Morrowind too. :-D In any case, you were right. There was a ton of stuff I could have done to the collision mesh up near the top of the Grand Hall. I'm working on that bit currently.
One last note, re-download the Grand Hall zip from above... iot's been exported to .NIF and now weighs in much smaller than before. That is, if you don't care about the optimized collision mesh yet.
Download Hut - Ha! Only 50K for the model!
EDIT: Done with the Grand Hall. 144 vertices in the collision mesh. Here's a link. I didn't realize this had spilled over to an 11th page.
Download Ghall (196 KB)
EDIT: Hut S2!
Download Hut S2 (49 KB)