Silgrad Tower from the Ashes

Full Version: Soluthis0417 "The Aching Loin" [closed]
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[Image: Area07_Composite.jpg]

[blockquote]'Bold visionary, artisan, poet, master architect of Soluthis' - thus reads the plaque honoring Kali Gulas, one of the city's founders and reknowned historical figure in Redoran culture. Today, "Kali Gulas Square" is a quaint neighbourhood in a bustling city, but back when the man built his house (#05) there was nothing but rocks and trees as far as the eye could see. His descendants still live in their forefathers homestead, tending to the park.[/blockquote]

Location: MAP #04
House type: Tavern
Claim size: Medium to large
Neighbourhood: Watergaze Falls


Status: Open.

"The Aching Loin" is a tavern slash brothel located in Watergaze Falls. Sure you can get a drink at the bar, and sit down and have a chat with the locals. But the reason folks come to The Aching Loin instead of Kali Gulas Hostelry is to engage in erotic acts with the ladies of the night employed here.

The theme of this location is a touchy subject that has to be done with a certain degree of class and moderation. We can't show nudity nor sexual acts.
- The first is easily solved, just let those who are meant to be naked naked - by default Oblivion gives them underwear, letting those who choose to play with the nudity patch see them naked. So that's a solution that pleases both those who prefer anatomically correct NPCs and those who prefer moderation.
- The second is solved by implying that there is a sexual act without actually showing it (not that that would have been technically possible anyway). Maybe the player sees an NPC approach a lady of the night and then they both go to a room, which is then locked and impossible to open until they emerge some time later. If the player decides to avail himself of their services he'd follow the lady of the night to a room and then there would be a fade-out fade-in effect.
- However it is not a requirement that you mod systems that allow for NPCs nor players to accompany ladies of the night. It's perfectly fine if that's left to the player's imagination and instead the ladies of the night just wander around the tavern. It's your choice.

There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0417, and then you can get started. You can modify the layout if you like, but don't sprawl it too far. This is for suspension of disbelief only, as some players might wonder if he wasn't going under someone else's house. If you need more space just add another vertical story under the existing basement.

Don't use any Imperial stuff in this location, whether from TES4 or from our mod, unless you don't have any other choice.

There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0417, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the name generator to come up with good male/female names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. You can modify the layout if you like, but don't sprawl it too far. This is for suspension of disbelief only, as some players might wonder if he wasn't going under someone else's house. If you need more space just add another vertical story under the existing basement.

Please set up AI behaviour for the NPC(s) in your claim at your discretion, but do make sure they wander around outside for a part of the day so the neighbourhood feels alive. Note that the exterior is situated in SoluthisWorld03, not in SilgradTowerLand. Try to use existing xmarkers when possible to avoid clutter but don't let them limit you if they don't work for your needs.

[title]Information.[/title]
Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.
I'll use another building that has already been modded to replace this one. Smile This claim is now closed. :check: