Silgrad Tower from the Ashes

Full Version: Soluthis0407 [Finished]
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[Image: Area07_Composite.jpg]

[blockquote]'Bold visionary, artisan, poet, master architect of Soluthis' - thus reads the plaque honoring Kali Gulas, one of the city's founders and reknowned historical figure in Redoran culture. Today, "Kali Gulas Square" is a quaint neighbourhood in a bustling city, but back when the man built his house (#05) there was nothing but rocks and trees as far as the eye could see. His descendants still live in their forefathers homestead, tending to the park.[/blockquote]

Location: MAP #04
House type: Round Home
Claim size: Small
Neighbourhood: Kali Gulas Square


Status: Finished by Seniosh.

There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0407, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the name generator to come up with good male/female names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. You can modify the layout if you like, but don't sprawl it too far. This is for suspension of disbelief only, as some players might wonder if he wasn't going under someone else's house. If you need more space just add another vertical story under the existing basement.

Please set up AI behaviour for the NPC(s) in your claim at your discretion, but do make sure they wander around outside for a part of the day so the neighbourhood feels alive. Note that the exterior is situated in SoluthisWorld03, not in SilgradTowerLand. Try to use existing xmarkers when possible to avoid clutter but don't let them limit you if they don't work for your needs.

[title]Information.[/title]
Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.
Hey, I would like to take this house for the Morag Tong. but i have one question.

What should i do about the ESP? I think the easiest thing is to have this house and the 3 other houses included in the MT guildhall ESP, but i'm not sure.

Look in this thread Morag Tong

My question is more fully explained there, yet it's gone unanswered for 2 days. Starting to hamper progress...
Quote:Originally posted by Seniosh
Hey, I would like to take this house for the Morag Tong. but I have one question.

What should I do about the ESP? I think the easiest thing is to have this house and the 3 other houses included in the MT guildhall ESP, but i'm not sure.

Look in this thread Morag Tong

My question is more fully explained there, yet it's gone unanswered for 2 days. Starting to hamper progress...

Granted :check:

I replied to your question. Sorry for taking so long but I've been offline doing other things for 1? days (at the time of writing this). You mod this house in a separate esp. If you need to tie in with the Guildhall then the Guildhall must be merged to the main esm first.
Alright, makes sense enough. I'll get the guildhall done first, which shouldn't take that much longer
Ok, i've started work on this, but when i'm done with it, where should i put the ESP? Sandor didn't close the guildhall topic, so should i put this (and the others) there?
Quote:Originally posted by Seniosh
Ok, i've started work on this, but when i'm done with it, where should I put the ESP? Sandor didn't close the guildhall topic, so should I put this (and the others) there?
Post the esp in this thread, after the other claims are finished we could use the Morag Tong Guild claim thread for the final updates of the MT quest.
Alright, here's Soluthis 0407, inhabited by an assassin for the Morag Tong. There is no NPC, they'll be made after everything is merged. (that's what i gathered from other thread at least, please correct me if i'm wrong and i'll make it)
Abbrev.

F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust


General info.

Please add a version number to the name of your esp files. TIA



The Groundfloor.

StRwContDunmerBasket01FoodExp, B
BoarMeat and the corn, B
StRwMiscDunRichGoblet01, B
StDoorRedMAINloaddoor, Re, S (from another interior)



Pathgrid.

Make sure the th's touch the sh's of the furniture.
In your case the sh's are not touched by a th.


NPC.

Add a basic version of the NPC, which will be finished later on.



General Remarks.

Assign ownership to the cell and the door.

Add at least another 18k (faces) of clutter.
Alright, here's the house, basic NPC and AI added, more clutter.

I won't be able to mod this weekend, so there's no rush to get ,this done.

Also, any place in Silgrad city for another guildhall? bit off topic, but i threw the idea into the Morag Tong thread, and planning's the only thing i'll be able to do for the next 3 days.
Quote:Originally posted by Seniosh
Alright, here's the house, basic NPC and AI added, more clutter.

I won't be able to mod this weekend, so there's no rush to get ,this done.

Also, any place in Silgrad city for another guildhall? bit off topic, but I threw the idea into the Morag Tong thread, and planning's the only thing i'll be able to do for the next 3 days.
I'll finish the review asap.


I have enough room for a Guildhall.
Do you want me to create the exterior building?
If so, what size should it be?
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