Silgrad Tower from the Ashes

Full Version: Soluthis0411 [Finished]
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[Image: Area07_Composite.jpg]

[blockquote]'Bold visionary, artisan, poet, master architect of Soluthis' - thus reads the plaque honoring Kali Gulas, one of the city's founders and reknowned historical figure in Redoran culture. Today, "Kali Gulas Square" is a quaint neighbourhood in a bustling city, but back when the man built his house (#05) there was nothing but rocks and trees as far as the eye could see. His descendants still live in their forefathers homestead, tending to the park.[/blockquote]

Location: MAP #04
House type: Oval Home
Claim size: Small
Neighbourhood: Kali Gulas Square


Status: Finished by JONJONAUG.

There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0411, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the name generator to come up with good male/female names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. You can modify the layout if you like, but don't sprawl it too far. This is for suspension of disbelief only, as some players might wonder if he wasn't going under someone else's house. If you need more space just add another vertical story under the existing basement.

Please set up AI behaviour for the NPC(s) in your claim at your discretion, but do make sure they wander around outside for a part of the day so the neighbourhood feels alive. Note that the exterior is situated in SoluthisWorld03, not in SilgradTowerLand. Try to use existing xmarkers when possible to avoid clutter but don't let them limit you if they don't work for your needs.

[title]Information.[/title]
Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.
I would like this one (I apparently am very good at doing Redoran homes quickly).

I'm going to end up having a whole bunch in one esp, so I can use certain containers more than once and won't have to remake another one.
And done in under 90 minutes.

Still needs dialouge, but I got everything else in.

Here's a screenshot, I'll post my file in one of the topics before I go to sleep later (in about an hour, should be just enough time to get a good going on for the next one).

Note that the NPC in 0411 is going to be the brother of the NPC in 0406.

0411 is a writer, 0406 is an artist. Common trait?

They can only work well when drunk Cool

EDIT: File attached, it's the same one as the other topics. No dialouge, but I would like the interior reviewed by sandor.
I'll reply later today.
Set ownership for the cell.
Set the rotation of the northmarker to 0.
Reposition the doormarker (exterior).

A lower class bed and a DeskClutterUpper01 ?
If he is poor use a table.

Bleed the shelf with the purple glasses a bit further into the wall.
Quote:Originally posted by sandor
Set ownership for the cell.
Set the rotation of the northmarker to 0.
Reposition the doormarker (exterior).

A lower class bed and a DeskClutterUpper01 ?
If he is poor use a table.

Bleed the shelf with the purple glasses a bit further into the wall.

Done


----[/HR]
:alert:
Final version.

sandor