Silgrad Tower from the Ashes

Full Version: Soluthis1403 [Finished]
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[Image: Area03_Composite.jpg]

[blockquote]"Hill Glades" is an upperclass neighbourhood a short distance eastward of Areya's Palace. A lavish manor (01) lies opposite a semicircle of a bakery (04) and nice homes (02-03,05-06). You'll also find a shop north of here (08), who's stock is left to be decided. The guardtower (07) is also counted as part of Hill Glades even though the guards patrol a much wider grid.[/blockquote]

Location: MAP #14
House type: Round Home
Claim size: Small
Neighbourhood: Hill Glades


Status: Finished by jucklesjenk.

This is one of the homes of Hill Glades.

There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis1403, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the name generator to come up with good male/female names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons. You can modify the layout if you like, but don't sprawl it too far. This is for suspension of disbelief only, as some players might wonder if he wasn't going under someone else's house.

Please set up AI behaviour for the NPC(s) in your claim at your discretion, but do make sure they wander around outside for a part of the day so the neighbourhood feels alive. Note that the exterior is situated in SoluthisWorld03, not in SilgradTowerLand. Try to use existing xmarkers when possible to avoid clutter but don't let them limit you if they don't work for your needs.

[title]Information.[/title]
Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.
I'll take this one as my first on the ST project if that's allright.

BTW do I have to change any of the cell's ID or name at all?
Quote:Originally posted by jucklesjenk


BTW do I have to change any of the cell's ID or name at all?
No and have fun! Smile
There - done :check:
House interior is on attachment
That's fast! :pop:
Quote:Originally posted by jucklesjenk

House interior is on attachment
Please attach the file, TIA.
[quote]Originally posted by sandor
That's fast!

I started before you let me claim it to check out the stuff on the CS

This mod (ST) is awesome! Smile
Quote:Originally posted by jucklesjenk

This mod (ST) is awesome! Smile
Thanks. Smile

I checked the esp (this isn't a full review).


Please don't use "in cell" for AI packs (causes strange behavior).

Your object count is 34, for this type of interior it should be around 80-100.
Add e.g. bottles, books etc.


The bed is floating because of the rug.

The MiddleShirt06 is floating, resize it, the same applies to the MiddlePants01.


StLightDunPaperLantern05r400 is floating in the air, you could use a rope or bleed it into the ceiling.


You have to add some dialogue (one Greeting and two topics, one about Soluthis).



The AI looks good, in short nice work so far. :goodjob:



If you have a question send a PM or post it in your claims thread.
OK. I'll work on it

Thanks for the tips
Okay. Smile

I'll be on-line after 16:00 board time.
Right - here's the updated version

I've added loads more stuff now - it should look a lot more interesting
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