Silgrad Tower from the Ashes

Full Version: Soluthis0518 "Home" [Finished]
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<table width="585" border="0" align="center" cellpadding="0" cellspacing="0" bgcolor="#66CCFF" summary="A claim map of the Temple area in Soluthis.">
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<td align="left" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_288px.jpg" alt="The north part of the Temple area." title="The north part of the Temple area." width="288" height="301" border="0"></a></td>
<td align="right" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_288px.jpg" alt="The south part of the Temple area." title="The south part of the Temple area." width="288" height="279" border="0"></a></td>
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<td colspan="2" align="left" valign="top"><br><div align="right"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05.jpg" target="_blank">View large composite map</a></div></td>
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<p align="justify"><span style="color:indigo; "><em>Soluthis' Temple area encompasses the whole northeast part of the city layout, and is located in the worldspace SoluthisWorld08. In the northwest it connects to the main worldspace, in the area called Valley of St. Seryn. In the southwest it connects to SoluthisWorld04, which is the worldspace inbetween Reich Parkeep's two hills. In the south part of the area two gate doors connect to SoluthisWorld07, which is Kali Gulas' Square. And finally two gate doors along the east wall connect to STL, where the south door leads to Guls Ancestral Tomb and the north door leads north along the outside of the city wall.</em></span></p>
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<p align="left"><span style="font-family:Courier New; ">
<strong>Location:</strong> <a href="http://parkeep.silgrad.com/claimsmap05.html" target="_blank">MAP #05</a><br>
<strong>House type:</strong> Round Home<br>
<strong>Claim size:</strong> Small to medium<br>
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<span style="font-family:Georgia; font-size:16px;"><em><span style="color:red;">Status:</span> Finished by AnImpatientFan.</em></span><br>
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<p align="left">This is the home of a vendor and their spouse. The vendor will sell wares in the Temple compound, while the spouse adds ambience to the area through AI behaviour. But - note that you don't <u>have</u> to mod these NPCs! I'd be happy to do that myself if you don't want to. Or else you could make the NPCs while I made the AI behaviour afterwards. But if you're looking for a house claim where there's no need to mod NPCs then this claim would probably suit you perfectly.</p>
<p>There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0518, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the <a href="http://www.silgrad.com/oblivion/rangen/" target="_blank">name generator</a> to come up with good <a href="http://www.silgrad.com/oblivion/rangen/gen_redoran_male.htm" target="_blank">male</a>/<a href="http://www.silgrad.com/oblivion/rangen/gen_redoran_female.htm" target="_blank">female</a> names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons.</p>
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<div align="right"><strong>Information.</strong></div>
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<em>Extended information on modding in general can be found in sandor's excellent thread <a href="http://www.silgrad.com/wbb2/thread.php?threadid=1758" target="_blank">Technical Info concerning Interiors</a>, and naturally the articles on the <a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page" target="_blank">CS wiki</a> are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.</em>
wait so i just have to make the interior if I choose this, no npc?
If so, could I have it? I could have it done by next week when I get back from a trip
Quote:Originally posted by theifing_tom
wait so I just have to make the interior if I choose this, no npc?
If so, could I have it? I could have it done by next week when I get back from a trip

Yes, that's true. I already made the NPCs, including AI behaviour that among other things uses the furniture I placed in the starter cell. You're welcome to change the furniture if you want to. If so, don't delete the furniture I placed because that will break my AI behavior; please use search-and-replace instead. Other than that it's just like a normal starter cell.

Looking forward to seeing how it turns out :goodjob:
May I please claim this one. (The other guy seems to have dissapeared)
I am going to use it to improve my skills with AI and Dialog as you (Sandor) suggested so that I can move on to bigger and better things.

EDIT: Nevermind, it looks like its been done by someone else.
It only needs more detailing.

Are you interested?
Sure,

Do I just clutter it.
Yes, so it looks more like people are living there.
I will complete it ASAP.
Here it is.
Please rotate objects placed on shelfs etc.
It looks more natural.


Nice work! Smile