Silgrad Tower from the Ashes

Full Version: Soluthis0517 "Home, no NPC" [Finished]
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<table width="585" border="0" align="center" cellpadding="0" cellspacing="0" bgcolor="#66CCFF" summary="A claim map of the Temple area in Soluthis.">
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<td align="left" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_288px.jpg" alt="The north part of the Temple area." title="The north part of the Temple area." width="288" height="301" border="0"></a></td>
<td align="right" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_288px.jpg" alt="The south part of the Temple area." title="The south part of the Temple area." width="288" height="279" border="0"></a></td>
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<td colspan="2" align="left" valign="top"><br><div align="right"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05.jpg" target="_blank">View large composite map</a></div></td>
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<p>&nbsp;</p>
<blockquote>
<p align="justify"><span style="color:indigo; "><em>Soluthis' Temple area encompasses the whole northeast part of the city layout, and is located in the worldspace SoluthisWorld08. In the northwest it connects to the main worldspace, in the area called Valley of St. Seryn. In the southwest it connects to SoluthisWorld04, which is the worldspace inbetween Reich Parkeep's two hills. In the south part of the area two gate doors connect to SoluthisWorld07, which is Kali Gulas' Square. And finally two gate doors along the east wall connect to STL, where the south door leads to Guls Ancestral Tomb and the north door leads north along the outside of the city wall.</em></span></p>
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<p align="left"><span style="font-family:Courier New; ">
<strong>Location:</strong> <a href="http://parkeep.silgrad.com/claimsmap05.html" target="_blank">MAP #05</a><br>
<strong>House type:</strong> Oval Home<br>
<strong>Claim size:</strong> Small<br>
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<span style="font-family:Georgia; font-size:16px;"><em><span style="color:red;">Status:</span> Finished by sandor. </p>
<p align="left">This is the home of a vendor and their spouse. The vendor will sell wares in the Temple compound, while the spouse adds ambience to the area through AI behaviour. But - note that you don't <u>have</u> to mod these NPCs! I'd be happy to do that myself if you don't want to. Or else you could make the NPCs while I made the AI behaviour afterwards. But if you're looking for a house claim where there's no need to mod NPCs then this claim would probably suit you perfectly.</p>
<p>There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0517, and then you can get started. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons.</p>
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<div align="right"><strong>Information.</strong></div>
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<em>Extended information on modding in general can be found in sandor's excellent thread <a href="http://www.silgrad.com/wbb2/thread.php?threadid=1758" target="_blank">Technical Info concerning Interiors</a>, and naturally the articles on the <a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page" target="_blank">CS wiki</a> are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.</em>
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This is now the home of Dirden Balur and his wife Mamrosi. Dirden is a hot dog vendor in the Temple compound - albeit with a more medieval flair, with the hot dogs actually being fish-on-a-stick. I've created the characters, their dialog and their AI behaviour in my current Soluthis Work plugin but this doesn't in any way preclude their home being modded by someone else because all I'm adding to the interior cell is the characters and a bed (which can be a placeholder if the claimer wishes a different bed). I can easily work around the changes if this interior is completed and merged before my plugin is, or you could do the same if my plugin is merged first.

(Having said all that, taking another claim would maybe be easier.)
I'll finish this interior. Smile
Finished and merged, I added a vanilla pray pack to Dirden.
Object count 132.