Silgrad Tower from the Ashes

Full Version: Soluthis0508 "Council Club" [closed]
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<table width="585" border="0" align="center" cellpadding="0" cellspacing="0" bgcolor="#66CCFF" summary="A claim map of the Temple area in Soluthis.">
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<td align="left" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_288px.jpg" alt="The north part of the Temple area." title="The north part of the Temple area." width="288" height="301" border="0"></a></td>
<td align="right" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_288px.jpg" alt="The south part of the Temple area." title="The south part of the Temple area." width="288" height="279" border="0"></a></td>
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<td colspan="2" align="left" valign="top"><br><div align="right"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05.jpg" target="_blank">View large composite map</a></div></td>
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<p align="justify"><span style="color:indigo; "><em>Soluthis' Temple area encompasses the whole northeast part of the city layout, and is located in the worldspace SoluthisWorld08. In the northwest it connects to the main worldspace, in the area called Valley of St. Seryn. In the southwest it connects to SoluthisWorld04, which is the worldspace inbetween Reich Parkeep's two hills. In the south part of the area two gate doors connect to SoluthisWorld07, which is Kali Gulas' Square. And finally two gate doors along the east wall connect to STL, where the south door leads to Guls Ancestral Tomb and the north door leads north along the outside of the city wall.</em></span></p>
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<strong>Location:</strong> <a href="http://parkeep.silgrad.com/claimsmap05.html" target="_blank">MAP #05</a><br>
<strong>House type:</strong> Council Club<br>
<strong>Claim size:</strong> Very large<br>
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<span style="font-family:Georgia; font-size:16px;"><em><span style="color:red;">Status:</span> Open.</em></span><br>
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<p align="left">This claim is for a Council Club building. These types of buildings can be either a tavern or other place of socialization, or a guildhall or other kind of special building. In this particular case it shouldn't be a tavern because there's already one modded nearby. It could concievably also be a manor.</p>
<p>There is a starter cell for this location, so load up Oblivion.esm + Silgrad_Tower.esm and open the cell Soluthis0508, and then you can get started. The owner(s) of this building are Dunmer belonging to Great House Redoran. Please use the <a href="http://www.silgrad.com/oblivion/rangen/" target="_blank">name generator</a> to come up with good <a href="http://www.silgrad.com/oblivion/rangen/gen_redoran_male.htm" target="_blank">male</a>/<a href="http://www.silgrad.com/oblivion/rangen/gen_redoran_female.htm" target="_blank">female</a> names. Don't use any Imperial stuff in this location, whether from TES4 or from our mod, apart from clothes and weapons.</p>
<p>Please set up AI behaviour for the NPC(s) in your claim at your discretion, but do make sure they wander around outside for a part of the day so the neighbourhood feels alive. Note that the exterior is situated in SoluthisWorld08, <u>not</u> in SilgradTowerLand. Try to use existing xmarkers when possible to avoid clutter but don't let them limit you if they don't work for your needs.</p>
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<div align="right"><strong>Information.</strong></div>
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<em>Extended information on modding in general can be found in sandor's excellent thread <a href="http://www.silgrad.com/wbb2/thread.php?threadid=1758" target="_blank">Technical Info concerning Interiors</a>, and naturally the articles on the <a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page" target="_blank">CS wiki</a> are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.</em>
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As part of a larger city overhaul, I'm going to be bringing the city walls inward a bit (I'll be posting more details about this in a few days Smile). This building will be outside the city limits, and I see no particular advantage in adding this building anywhere else in the city. As such, I'm going to close this thread, and delete the building from the world.