Silgrad Tower from the Ashes

Full Version: Soluthis0515 "The Spinning Sanctum"
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<table width="585" border="0" align="center" cellpadding="0" cellspacing="0" bgcolor="#66CCFF" summary="A claim map of the Temple area in Soluthis.">
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<td align="left" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_north_288px.jpg" alt="The north part of the Temple area." title="The north part of the Temple area." width="288" height="301" border="0"></a></td>
<td align="right" valign="top"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_full.jpg" target="_blank"><img src="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05_south_288px.jpg" alt="The south part of the Temple area." title="The south part of the Temple area." width="288" height="279" border="0"></a></td>
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<td colspan="2" align="left" valign="top"><br><div align="right"><a href="http://s11.photobucket.com/albums/a177/SilgradTower/SoluthisArea05.jpg" target="_blank">View large composite map</a></div></td>
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<p>&nbsp;</p>
<blockquote>
<p align="justify"><span style="color:indigo; "><em>Soluthis' Temple area encompasses the whole northeast part of the city layout, and is located in the worldspace SoluthisWorld08. In the northwest it connects to the main worldspace, in the area called Valley of St. Seryn. In the southwest it connects to SoluthisWorld04, which is the worldspace inbetween Reich Parkeep's two hills. In the south part of the area two gate doors connect to SoluthisWorld07, which is Kali Gulas' Square. And finally two gate doors along the east wall connect to STL, where the south door leads to Guls Ancestral Tomb and the north door leads north along the outside of the city wall.</em></span></p>
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<p align="left"><span style="font-family:Courier New; ">
<strong>Location:</strong> <a href="http://parkeep.silgrad.com/claimsmap05.html" target="_blank">MAP #05</a><br>
<strong>House type:</strong> Tavern<br>
<strong>Claim size:</strong> Large<br>
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<span style="font-family:Georgia; font-size:16px;"><em><span style="color:red;">Status:</span> Finished by <a href="http://www.silgrad.com/wbb2/profile.php?userid=925" target="_blank">JONJONAUG</a>.</em></span><br>
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<p align="left">This claim was originally designated Soluthis0603, and was completed by JONJONAUG before I wrote this text where you'll normally find claim information and other info.</p>
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<div align="right"><strong>Information.</strong></div>
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<em>Extended information on modding in general can be found in sandor's excellent thread <a href="http://www.silgrad.com/wbb2/thread.php?threadid=1758" target="_blank">Technical Info concerning Interiors</a>, and naturally the articles on the <a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page" target="_blank">CS wiki</a> are always worth reading. But don't forget to run forum searches here as well, because often you'll find the answer here instead of the wiki. If you don't find the answer, feel free to post the question here in your claims thread But beyond that it's worth remembering that trial-and-error is an integral part of modding and it's only natural that you have to playtest your work to see if what you did worked or not.</em>
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*Claims*

Theologians you say?

*Insert evil laughter here*
Quote:Originally posted by JONJONAUG
*Claims*

Theologians you say?

*Insert evil laughter here*

Great Smile

It'll most likely be a pretty heavy claim compared to an oval home, since it'd require an extensive knowledge of Sotha Sil, but I'm sure it'll turn out wonderful.
Quote:Originally posted by Razorwing
[quote]Originally posted by JONJONAUG
require an extensive knowledge of Sotha Sil, but I'm sure it'll turn out wonderful.

Sotha Sil is the most obscure of the Tribunal. No one really knows that much about him, but most of the people around in the tavern would probably be stopping through the

This is going to be my "larger" claim, so it's going to take a lot longer than the others (emphasis on "a lot"). I'm going to finish through the others that I have first.
It's true that I saw this tavern as the 'cultists' means of funding their research and upkeep, but at the same time it's used to influence the patrons with their beliefs. That could span the whole range from general information about the Dunmer faith, given to outsiders, to in-depth information about Sotha Sil and why he, in their minds, is the most illustrous of the saints, given to people who are already acquainted with the faith.

One could see it as one of hopefully several places in town where players can immerse themselves in Dunmer culture. Smile
To: Whoever designed the Redoran interiors (I think it was Razorwing, but I don't want to give wrong credit Wink)

Thank you for making the Redoran tavern and room interiors so that it could be designed easily with snap to grid.

Almost done with basic interior (I copied the Sleepy Guar, then modified it so it was how I wanted it).

There are several rooms (with a few people currently at the tavern).

One room in particular may seem...strange. But people who look around the room that get the reference will probably like it.

It's a suprise to what it is, so no asking Wink
Thanks! It's true I did the tileset and tavern interior. Smile Caligula Superfly made the mesh for the round and oval home interiors. Copying the Sleepy Guar isn't a bad idea since the top and the transition to the basement can only look one way. Looking forward to the first screenshots :goodjob:
Basic interior (just the architexture placed, nothing else) done.

There are three small, three large, and one very large room.
Making good progress.

Sorry, no pics yet though. Reason being is that almost all the work done so far has been on the very large room, which is the room that I want something done that isn't in a quest, and seems out of the ordinary.

People familiar with lore will get it though. For those that don't, I have plenty of books around the room that can explain it.

EDIT: Actually, I'll post up a pic of the layout of the bottom floor.

EDIT2: OK, I've worked out what I'm going to do for the rest of it. I'm going to move the top half away from the bottom half. Since it is one big piece and stationed at 0,0,0 anyway, I can just move it back. I'll do the bottom half, then move the top half back and do the top half. It'll get done faster that way.
Looks good! Smile
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