It doesn't look good... IT LOOKS GREAT!
(Yes, I'm serious)
Okay, I only saw a few minor things, things that don't really *need* to be addressed, but make it better all the same.
For most types of furniture with markers, you may need to press the "f" key a few times to get all the visible parts of the model on the ground. With a single keystroke, it makes the mesh fall to the floor, but it is the marker that blocks the rest of it.
There is a broom in the corner, leaning into the barrel, it only needs to be moved out a little bit.
The cell might need to be renamed to Ebbedin05
EDIT: Regarding above post by IATE:
If you want to move the objects into a shack model, then you could just move the objects from the old place to the new place. Take the shelf (with everything on it) and move it into the new model...
You can download sacarrow's tileset
here, be sure to use the latest models, and create your own ID for them.
--
btw: Sneaky place to hide a chest of Skooma. I like it. :chaos: Now, is there somewhere in sacarrow's tileset like that... :brew:
black[/hr]
The NPC:
I think he's supposed to be a Dunmer male... as stated by IATE just above.
Alright, now the NPC needs dialogue. Don't panic if you don't know how, it can be quite easy. But what you have to do is create a quest for the dialogue to be attached to. The CS wiki might be worth a look. If you've done some TES3 modding, you should find it a little easier.
If you have any questions, feel free to ask.