09-10-2006, 04:12 PM
The Complete Clockwork City of Sotha Sil
By Nelos Zek
By Nelos Zek
[1ST]T[/1ST]here have been many disputes on the history of morrowind, not many records were written until the arrival of the Imperials. Lately, many have investigated areas of Morrowind in hopes of digging up ancient history.
The Clockwork City, also called Sotha Sil after the late Man-God, is Morrowind's most unknown area. Only three people have ever been there, who are Sotha Sil himself, the Nerevarine, and according to the Nerevarine, the Man-Goddess Almalexia of Mournhold. The Temple denies Almalexia's appearence in the Clockwork City, claiming her disappearance was to accompany Vivec when he disappeared.
The exploration of the Clockwork City is an impossiblility, it's whereabouts are unknown and, even so, according to the documents of the Nerevarine, the only entrance has been destroyed. The Nerevarine claims water was leaking from the ruined doorway, so most experts beleive it is underwater somewhere. The most information I can gain on this subject is travelling to The Spinning Sanctum in the Sotha's Countenance district of the Redoran city Reich Parkeep. This neighborhood is the home to many experts on this subject and while observing their research I am able to compile their discoveries into this book. Besides, i wouldn't want to explore a deathtrap like the Clockwork City, which according to the Nerevarine literally was a deathtrap.
The Clockwork City was described as being even more impressive than Bamz-Amschend, the Dwemer city beneath Mournhold. It was also stated by the Nerevarine that the use of shock magic powered the city. The doors opened automatically in a style similar to dwemer ruins via a switch. It is also beleived that Pyroil Tar, one of Tamriel's rarest materials was used in the facility, possesing rare magic materials. The elixers found on the fabricants made by Sotha Sil also possess trace elements of this rare material. While some claim that the tar is toxic, the elixers posess helpful properties and also power these fabricants.
The fabricants of Sotha Sil come in two forms, dubbed Hulking and Verminous Fabricants. These two are half creature, half macine, and both posess their own unique qualities. The Verminous Fabricant, as the name implies, is smaller, less powerful, and more annoying than it's counterpart, the Hulking Fabricant. The Hulking Fabricant, as the name also implies, is a bigger beast that moves slowly, but packs a whallop. These creatures are powered by the unique elixers. The Hulking and Verminous Elixers have two separate varieties, probably specified to suit the power consumption of both creatures. None of the organic parts of the creatures remain, long since decayed, but the mechanics remain in Mournhold's museum. None are allowed to study them by decree of Lord Helseth but witnessing the complexities is enough for me.
The only known way to get into the Clockwork City is through a ring called Barilzar's Mazed Band, also kept in Mournhold's museum and is off-limits to the public. The only one who knew how to use the ring was Almalexia anyways, but she has been gone for several years now.
I am afraid I cannot elaborate on the subject of the Clockwork City any more, for there is not enough known about the area, but I am hopeful that there may be a way to journey there in some way.
This book is not acknowledged as truth by the temple but is allowed for free sale in the general market.
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