Howdy
Raggidman
We talked about this Botonist in Silgrad, how the ground split open and his underground garden was revealed, so I tryed it once or twice and I really don't like how its coming out, but here's 1 shot to see
hrug:
Bob
Maybe you should consider using a seperate model for the above ground mesh, and using landscaping for the underground?
Ok I tryed a few things and this is what I came up with, of course it's still just a draft... a few more tweeks...
getting their
See Screenie #2
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Hmmmmmm
Yea I think you got something their.
I will have to get the creative juices flowing again (it will get messy raggid
)
I was considering a retexture of some interior pieces and molding them about to make it look like a crack in the ground and open up to see all the stuff under it
I'll try a few things
Thanks
Bob
Heh, I see there are a couple of tourists ... damn tourists, breed like flies, more and more of them each day!
:goodjob: on the way - it is the effect of the macrocosmic microcsm h'ai surspekits.
Yes I thought having a few on lookers would add to the effect
oops - I feel a mini-quest coming on: 'We have lost our dog' - We came to see the Gardens, and we brought ...name that dog... along as we thought he would enjoy it too. But he started barking and ran off, that way. He never runs off ...
Wot, excavations and a cave in -
- just readin yer previous posts...
A Dog Interseting
I had allready planned on a possible mini quest for a missing child, a little girl who saw a pretty flower and decided to go get it, but with all the viewers the poor girl got lost and wandered outside of town...... Oh No
The Hero has to find her!
Bob
But then you have to mod the child or corpse or skeleton ... far as some people are concerned their dog is their child
hrug: one or t'other. Well - have to be just one quest really.
Could be anothe animal? - Guar?
A Nix Hound, Guar or likewise would be fine rather than a child, I suppose it doesn't matter, its basically a find and rescue quest nothing more (at least not yet
)