Abbrev.
F= Floating / B= Bleeding / S= Look at Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust
General info.
Please add a version number to the name of your esp files. TIA
Use an activatorflamenode04 etc. it gives a nice sound of a burning fire.
If you create a new interior try to position the first piece of the tileset at X,Y,Z = 0, 0, 0. Use snap to grid (32-64) and snap to angle to create a basement etc. from a tileset.
Is there enough clutter?
In the lower right part of CS screen you'll see the faces (face count).
For your interior it's 110669. It should be around the 100k upto 150k for an interior of this size. This is important to keep the fps acceptable.
Packages.
Add a wander package type: Time and duration any. Specify a radius (near editor location) of 1024 etc.
[indent][/indent]This is always the last package in the list.
[indent][/indent] You could use a standard package for example aaaDefaultExploreEditorLoc1024.
Use a candlepuddle (static) for under your candles (when on a wooden and burnable surface).
Edit your dialogue through the quest window an not through the dialogue window (creates unclean dialogue).
The Groundfloor.
StBook3RareIusAnimalGod, F, S (total 3 books)
StRwMiscComBottle05, B, S
Pathgrid.
No remarks.
NPC.
Check "no rumors".
AI.
Add a aaaDefaultExploreEditorLoc1024 package (or a similar one, time and duration any) as the last package. When there is no other package active the NPC will start to wander.
Dialogue.
No remarks.
General Remarks.
I like the way you decorated the interior. :yes:
As this is your first reviewed interior, I listed everything I saw. In order to make you aware of the problems in the reviewed interior. As you saw there are no problems (only a few very minor things). In the attached file, these have been fixed.
The interior is ready and will be merged.
It was a pleasure to review this interior.
It seems you have modded before. Very well done. :goodjob:
Would you be willing to claim another Soluthis interior?
It would be much appreciated.
EDIT
I attached a second file compatible with the ST esm v1.64 (coming soon). In this file I fixed the DunmerFurnPoorStool (causing errors) because Razorwing changed the design of the stool. This version will be merged and isn't compatible with the v1.63 ST esm. The bleeding bottles in the table have been fixed.
[attachment=7047]StNkSoluthis1106.esp[/attachment]
[attachment=7049]StNkSoluthis1106V1.64ESMChairFixV1.esp[/attachment]
sandor has attached these images (downsized versions):