Abbreviations
F= Floating /
B= Bleeding / S= Look at the Screenshot /
PG = Pathgrid /
th = tetrahedron, point /
sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition
General info.
Miscellaneous.
[blockquote]
Please add a version number to the name of your esp files. TIA.
Furniture is floating (a little) because of the silhouette (the CS assumes (after pressing "F") the bench (for example) is already on the floor, it's an error). Press "F" twice or thrice. All the furniture with silhouettes have the same problem.
Keep in mind that smaller objects near larger objects (NPC's included) tend to float.
Use an activatorflamenode04 etc. it gives a nice sound of a burning fire and it's more realistic (fire damage).
Add an activator StRwActMusicForReichParkeep (under the interior, only for Soluthis).
AI.
- Packages should start with StXX... etc. (XX = your modding ID)
- For the location: Don't use "in cell", it can produce unexpected behavior.
- Make sure that the packages are chronological (use the left arrow key).
- Add a wander package type: Time and duration any and none. Specify a radius (near editor location) of 1024 etc.
[indent][/indent][indent][/indent]
This is always the last package in the list.
[indent][/indent][indent][/indent]You could use a standard package for example aaaDefaultExploreEditorLoc1024.
Packages are executed from the top to the bottom (higher to lower priority).
If a package has a time and a duration of any and none, it will be executed when there are no other packages active (with a higher priority). That's why these have to be
last in the list. The NPC will wander when there are no other packages defined/active.
[/blockquote]
Improving your interior.
[blockquote]
Rotate objects, for example if you have 5 barrels (or cups etc.), in that way the handles will have a different angle. It looks much better.
It's a good idea to make a special key for containers, e.g. StRwContDunmerChestSmall02, and add the key to the NPC. It's more fun for thieves. Make sure you lock the containers with valuable stuff inside.[/blockquote]
blue[/HR]
Review.
The Ground-floor.
StRwMiscRedoranBlanket01, B
StFurnDunPoorTable05, B, S
StBook1ReligiousSaryonisSermons, B into the chest
STZFPainting01a, Re
For the bed press "F" once.
Pathgrid.
Readjust the PG.
Make sure the th's touch the sh's of the furniture.
This th is correctly placed.
This th is bleeding into the furniture.
Don't place a th on the stairs (the NPC will stand still for a long time).
Place the NPC('s) on a th.
AI.
Add a default wander package (last in the list, near editor location) and delete your 'STEDSolDorraVerendasGoHome' (see above, general info) plus the X-marker. After the exterior package ends, there are no other packages active (time and duration defined). The "aaawander" pack will force the NPC to return to her home.
Make sure the packages are chronological.
STEDSolDorraVerendasWander select "unlock doors" at package end.
STEDSolDorraVerendasSleep uncheck "lock doors" when at location (unnecessary).
NPC
Use the StSrGenDialsForSTInnocent faction instead of the custom faction you made (saves a Form ID).
Or is there a special reason for that?
Dialogue.
Set the priority to 6.
General Remarks.
- It not necessary to add Ref. Editor ID's to chairs (you may).
- You could adjust the lighting through the cell settings as well.
- Replace the LC furniture with ST Dunmer furniture etc.
- Add a few windows to the interior and to the exterior building as well (matching with the interior).
- Add a few more (10) ST (Dunmer etc.) items, you'll find these under MiscItem>>ST.
- Use an activator flamenode (general info).
- Rename your esm to "Silgrad_Tower.esm" and use the attached file to continue with your modding.
- Add an activator StRwActMusicForReichParkeep (under the interior, only for Soluthis).
- Rotate the cups on the shelf.
- As this is your first reviewed interior, I listed everything I saw, in order to make you aware of the problems in the reviewed interior.
- She doesn't sell anything, is that intentional?
This is your first interior for ST, I must say well done. :goodjob:
No floating and only a few minor problems!