Silgrad Tower from the Ashes

Full Version: Soluthis1204 [Finished]
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[Image: normal_SoluthisClaimsMapsArea12_1024x768.jpg]

[blockquote]"Dhryss Plaza" is named after a local Akaviri hero, who stands guard in the central park and who's exploits can be experienced in the aptly titled novel Akavir available in bookstores. The southwest area of Soluthis, which extends westward beyond Dryss Plaza as well, is mainly a low-end agricultural settlement and largely self-sufficient. It stands out from other parts of town in its use of wooden fences.[/blockquote]

Location: MAP #12
Interior model to use: 06
Model Nickname: Round Home
Northmarker Rotation: 63.0253
Neighbourhood: Saint Roris' Road


Status: Claimed by blackbird.

[title]Information.[/title]
For basic information on how to mod in Soluthis, please see parkeep.silgrad.com. Extended information on modding in general can be found in sandor's excellent thread Technical Info concerning Interiors, and naturally the articles on the CS wiki are always worth reading. Beyond that, trial-and-error is an integral part of modding.
May I claim this?
If so, it will be the house of High elf magic user.
Quote:Originally posted by blackbird
May I claim this?
If so, it will be the house of High elf magic user.

Yes, absolutely. Have fun! Smile
May I add a basement (without extra cell), just like in those TES3 redoran houses?
That's not a problem. Smile
Ok and I want to say this now: due to the lack of rich dunmer chairs, i'll use dunmer benches.
Quote:Originally posted by blackbird
Ok and I want to say this now: due to the lack of rich dunmer chairs, i'll use dunmer benches.

There is one though? meshes\ST\Furniture\Dunmer\Upperclass\DunmerRichChair03.nif. I think that design was the only rich-style Dunmer chair there was in TES3. Not that using benches is a bad thing by any means Smile
ready to review.
The one Rich chair has only a silhouette in front of it, making it unlogical to place before tables.
It has more references than the common house.
I didn't playtest it.
I'll reply later today.
Abbrev.

F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point /
sh = the silhouette / R = Resize / Re = Reposition / A = Adjust


General info.

Please add a version number to the name of your esp files. TIA

Keep in mind that smaller objects near large objects (interior itself included) tend to float.

Make sure that the packages are chronological (use the left arrow key).


The Groundfloor.

Most of the bottles in the fireplace are floating or bleeding. Reposition them and place them a little more to the back.

Everything on the "StFurnDunRichBookshelf02" is bleeding.

StRwMiscDunMidCupWood02 F
StRwMiscDunMidCupWood01 F
StRwMiscDunMidRollingpin B
TIDCandleBlackSkinny02Orange128 B (a little)
StFurnDunRichTable04 B (reposition everything on the table afterwards)
PaintbrushJar01 B
Paintbrush 04 B S
StRWMiscDunCloth02 F
StRWMiscDunBowlOrange B S
StIaMiscCupRedGlass (all four) B


The Basement

StRwMiscComBottle06 B (a little)
MiddleClassPewterVase + StRwMiscDunIronLadle B
Quill01 + StRwPaperPlain01 + Inkwell01 F
StFurnDunTapestry11 Re
LadysSmockLeaves F (don't use de F button, but use Z)
All the tapestries Re
MiddelShoes05 B


Pathgrid

If you use blue th's make sure they are connected to other blue th's in order to create a priority path (S).


AI

Make sure that all the packages chronological.

Change the read packages into a Use Item At type of package and specify the location and target.
Location---> e.g.Select a chair.
Target---> A book.

For the StBdSol1204Read10" specify a time and duration.


The Dialogue.

Add the Reich Parkeep topic to a Greeting.


General Remarks

Add an activator : StRwActMusicForReichParkeep (under the interior).

The exterior door marker is bleeding into the stairs.

You've done a very good job! I like the way how you decorated the place. :goodjob:

[Image: TESConstructionSet2007-04-1913-08-5.jpg]

[Image: TESConstructionSet2007-04-1913-08-0.jpg]

[Image: PG-1.jpg]
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