Abbrev.
F= Floating / B= Bleeding / S= Look at Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust
General info.
Please add a version number to the name of your esp files. TIA
Furniture (Oblivion) is floating (a little) because of the silhouette (the CS assumes (after pressing "F") the bench (for example) is already on the floor, it's an error). Press "F" twice or thrice. All the furniture with silhouettes have the same problem.
Use an activatorflamenode04 etc. it gives a nice sound of a burning fire.
If you create a new interior try to position the first piece of the tileset at X,Y,Z = 0, 0, 0. Use snap to grid (32-64) and snap to angle to create a basement etc. from a tileset.
Is there enough clutter?
In the lower right part of CS screen you'll see the faces (face count).
For your interior it's
65779. It should be around the 100k and max 250k for an interior of this size.
This is important to keep the fps acceptable.
How do I keep my mod clean?
Avoiding contaminations.
- Packages should start with StSP... etc.
- For the location: Don't use "in cell". It can produce unexpected behavior.
- Make sure that the packages are chronological (use the left arrow key).
- Add a wander package type: Time and duration any. Specify a radius (near editor location) of 1024 etc.
[indent][/indent]This is always the last package in the list.
[indent][/indent] You could use a standard package for example aaaDefaultExploreEditorLoc1024.
Use a
candlepuddle (static) for under your candles (when on a wooden and burnable surface).
Edit your dialogue through the quest window and not through the dialogue window (creates unclean dialogue).
The Groundfloor.
Replace the city door by StDoorRedMAINloaddoor.
The hammer and the bottle are bleeding (S).
The plates are floating (S).
The blue part is lower than the ridge.
StRwMiscFlowerpotRedoran, F
StBook1ReligiousFellowshipOfTheTemple,F
StBook1CheapTheAffairsOfWizardsTELVANNI, F, A
StRwMiscDunCloth02, A
StFurnDunPoorStool01R (2*), make sure the feet of the sh are on the floor.
StFurnDunPoorTable11, the bread and the bottle are floating.
Adjust the apples (F).
Add a candlepuddle.
Pathgrid.
Make sure every sh has a th (point).
NPC.
Check auto calc, to calculate the level.
AI.
Add more AI (eat, sleep, read a book etc.)
Dialogue.
StSPFennelInfoDUPLICATE000 (rename it, remove duplicate, it suggests a duplication error) and remove the
StSPFennelInfoDUPLICATE000 topic from the result script (it's already in the add topics listing, hence the duplicate).
Create a few lines of dialogue for after the quest.
General Remarks.
As this is your first reviewed interior, I listed everything I saw.
In order to make you aware of the problems in the reviewed interior.
Use the StInRedBuilding06basementcap to close the gap (you don't have a basement). Use snap to grid/angle.
Add more clutter (see above). Go at least upto 100k.
Move the doormarkers closer to the steps / exit (interior/exterior).
Change the editor ID of your interior to Soluthis1221.
I like the quest.